early-roguelike/srogue/save.c
John "Elwin" Edwards a210387f8d srogue: don't store machine-dependent metadata in the savefile.
Super-Rogue, like Rogue V4, stored data of machine-dependent length in
the savefile, to prevent cheating.  This made saved games non-portable.
Also deleted was a check that used this data, and prevented restoring
savefiles from backup.

This change BREAKS SAVEFILE COMPATIBILITY, but old files can be
converted by removing the block at offset 0x1e with length
sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t).  That seems to be
0x14 on i686 and 0x20 on x86_64.
2013-08-06 19:02:58 -07:00

352 lines
6 KiB
C

/*
* save and restore routines
*
* @(#)save.c 9.0 (rdk) 7/17/84
*
* Super-Rogue
* Copyright (C) 1984 Robert D. Kindelberger
* All rights reserved.
*
* Based on "Rogue: Exploring the Dungeons of Doom"
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <ctype.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <signal.h>
#include <errno.h>
#include "rogue.h"
#include "rogue.ext"
#ifdef BSD
#define srand48(seed) srandom(seed)
#endif
EXTCHAR version[];
EXTCHAR *ctime();
typedef struct stat STAT;
STAT sbuf;
/*
* ignore:
* Ignore ALL signals possible
*/
ignore()
{
int i;
for (i = 0; i < NSIG; i++)
signal(i, SIG_IGN);
}
/*
* save_game:
* Save the current game
*/
save_game()
{
reg FILE *savef;
reg int c;
char buf[LINLEN];
mpos = 0;
if (file_name[0] != '\0') {
if (use_savedir)
msg("Save game? (y/n) ");
else
msg("Save file (%s)? ", file_name);
do {
c = wgetch(cw);
if(c == ESCAPE) {
msg("");
return FALSE;
}
} while (c != 'n' && c != 'y');
mpos = 0;
if (c == 'y')
goto gotfile;
}
if (use_savedir) {
msg("");
return FALSE;
}
msg("File name: ");
mpos = 0;
buf[0] = '\0';
if (get_str(buf, cw) == QUIT) {
msg("");
return FALSE;
}
msg("");
strcpy(file_name, buf);
gotfile:
c = dosave(); /* try to save this game */
if (c == FALSE)
msg("Could not save game to file %s", file_name);
return c;
}
/*
* auto_save:
* Automatically save a game
*/
void
auto_save(int a)
{
dosave(); /* save this game */
byebye(1); /* so long for now */
}
/*
* game_err:
* When an error occurs. Set error flag and save game.
*/
void
game_err(int a)
{
int ok;
ok = dosave(); /* try to save this game */
clear();
refresh();
endwin();
printf("\nInternal error !!!\n\nYour game was ");
if (ok)
printf("saved.");
else
printf("NOT saveable.");
fflush(stdout);
#ifdef SIGIOT
signal(SIGIOT, SIG_DFL); /* allow core dump signal */
#endif
abort(); /* cause core dump */
byebye(3);
}
/*
* dosave:
* Set UID back to user and save the game
*/
dosave()
{
FILE *savef;
ignore();
if (!use_savedir)
{
setuid(playuid);
setgid(playgid);
}
umask(022);
if (file_name[0] != '\0') {
if ((savef = fopen(file_name,"w")) != NULL)
{
save_file(savef);
return TRUE;
}
}
return FALSE;
}
/*
* save_file:
* Do the actual save of this game to a file
*/
save_file(savef)
FILE *savef;
{
reg int fnum;
int slines = LINES;
int scols = COLS;
#ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */
_djstat_flags |= _STAT_INODE; /* so turn off computing it for now */
#endif
/*
* force allocation of the buffer now so that inodes, etc
* can be checked when restoring saved games.
*/
fnum = fileno(savef);
fstat(fnum, &sbuf);
write(fnum, "RDK", 4);
lseek(fnum, 0L, 0);
encwrite(version,strlen(version)+1,savef);
encwrite(&slines,sizeof(slines),savef);
encwrite(&scols,sizeof(scols),savef);
msg("");
rs_save_file(savef);
close(fnum);
signal(SIGINT, byebye);
signal(SIGQUIT, byebye);
wclear(cw);
draw(cw);
}
/*
* restore:
* Restore a saved game from a file
*/
restore(file, envp)
char *file, **envp;
{
register inf, pid;
int ret_status;
#ifndef _AIX
extern char **environ;
#endif
#ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */
_djstat_flags |= _STAT_INODE; /* so turn off computing it for now */
#endif
char buf[LINLEN];
STAT sbuf2;
int slines, scols;
if ((inf = open(file, O_RDONLY)) < 0) {
if (use_savedir && errno == ENOENT)
return TRUE;
else {
printf("Cannot read save game %s\n",file);
return FALSE;
}
}
encread(buf, strlen(version) + 1, inf);
if (strcmp(buf, version) != 0) {
printf("Sorry, saved game version is out of date.\n");
return FALSE;
}
fstat(inf, &sbuf2);
encread(&slines,sizeof(slines),inf);
encread(&scols,sizeof(scols),inf);
/*
* we do not close the file so that we will have a hold of the
* inode for as long as possible
*/
#ifdef __INTERIX
setenv("TERM","interix");
#endif
initscr();
if (slines > LINES)
{
endwin();
printf("Sorry, original game was played on a screen with %d lines.\n",slines);
printf("Current screen only has %d lines. Unable to restore game\n",LINES);
return(FALSE);
}
if (scols > COLS)
{
endwin();
printf("Sorry, original game was played on a screen with %d columns.\n", scols);
printf("Current screen only has %d columns. Unable to restore game\n",COLS);
return(FALSE);
}
cw = newwin(LINES, COLS, 0, 0);
mw = newwin(LINES, COLS, 0, 0);
hw = newwin(LINES, COLS, 0, 0);
mpos = 0;
mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime));
/* defeat multiple restarting from the same place */
if (!wizard)
{
if (sbuf2.st_nlink != 1)
{
endwin();
printf("Cannot restore from a linked file\n");
return FALSE;
}
}
if (rs_restore_file(inf) == FALSE)
{
endwin();
printf("Cannot restore file\n");
return(FALSE);
}
#if defined(__CYGWIN__) || defined(__DJGPP__)
close(inf);
#endif
if (!wizard)
{
#ifndef __DJGPP__
endwin();
if (!use_savedir)
{
while((pid = fork()) < 0)
sleep(1);
/* set id to unlink file */
if(pid == 0)
{
setuid(playuid);
setgid(playgid);
unlink(file);
exit(0);
}
/* wait for unlink to finish */
else
{
while(wait(&ret_status) != pid)
continue;
if (ret_status < 0)
{
printf("Cannot unlink file\n");
return FALSE;
}
}
}
else
{
/* Don't drop privileges, they're needed
* for the unlink. */
if (unlink(file) < 0)
{
printf("Cannot unlink file\n");
return FALSE;
}
}
#else
if (unlink(file) < 0)
{
printf("Cannot unlink file\n");
return FALSE;
}
#endif
}
environ = envp;
strcpy(file_name, file);
setup();
restscr(cw);
srand48(getpid());
playit();
}