Use posix.getpwnam() to look up UID/GID to drop to.
This is more reliable than hardcoding the numbers.
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1 changed files with 13 additions and 5 deletions
18
rlgwebd.js
18
rlgwebd.js
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@ -17,8 +17,7 @@ var WebSocketServer = require("websocket").server;
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var ctlsocket = "/var/local/rlgwebd/ctl";
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var httpPort = 8080;
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var chrootDir = "/var/dgl/";
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var dropToUID = 501;
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var dropToGID = 501;
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var dropToUser = "rodney";
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var serveStaticRoot = "/var/www/"; // inside the chroot
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var playtimeout = 3600000; // Idle time before games are autosaved, in ms
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@ -505,7 +504,7 @@ function checkprogress(user, game, callback, args) {
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function checksaved(user, game, callback, args) {
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var savedirc = game.uname + "save";
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var basename = String(dropToUID) + "-" + user + game.suffix;
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var basename = String(pwent.uid) + "-" + user + game.suffix;
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var savefile = path.join("/var/games/roguelike", savedirc, basename);
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fs.exists(savefile, function (exist) {
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args.unshift(exist);
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@ -1440,6 +1439,15 @@ var httpServer; // declare here so shutdown() can find it
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var wsServer;
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var progressWatcher;
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var pwent;
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try {
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pwent = posix.getpwnam(dropToUser);
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}
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catch (err) {
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tslog("Could not drop to user %s: user does not exist", dropToUser);
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process.exit(1);
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}
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/* This could be nonblocking, but nothing else can start yet anyway. */
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if (fs.existsSync(ctlsocket)) {
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fs.unlinkSync(ctlsocket);
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@ -1462,8 +1470,8 @@ ctlServer.listen(ctlsocket, function () {
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}
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try {
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// drop gid first, that requires UID=0
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process.setgid(dropToGID);
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process.setuid(dropToUID);
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process.setgid(pwent.gid);
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process.setuid(pwent.uid);
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}
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catch (err) {
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tslog("Could not drop permissions: %s", err);
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