rlgwebd/rlgterm.js
John "Elwin" Edwards 012c86faa8 RLG-Web: separate logging in and starting a game.
The user now logs in with a username and password, receiving a token
which is then used for any actions requiring authentication.  Starting
a game is one such action.  Games use a different set of id keys.
This allows users to supply their passwords once and then play any
number of successive games.  Also, newly registered users do not need
to supply their passwords again.
2012-06-07 15:43:06 -07:00

572 lines
15 KiB
JavaScript

/* rlgterm.js: Roguelike Gallery's driver for termemu.js */
// A state machine that keeps track of polling the server.
var ajaxstate = {
state: 0,
timerID: null,
clear: function () {
if (this.timerID != null) {
window.clearTimeout(this.timerID);
this.timerID = null;
}
},
set: function (ms) {
this.clear();
this.timerID = window.setTimeout(getData, ms);
},
gotdata: function () {
this.set(1000);
this.state = 1;
},
gotnothing: function () {
if (this.state == 0) {
this.set(1000);
this.state = 1;
}
else if (this.state < 4) {
this.set(4000);
this.state++;
}
else if (this.state < 8) {
this.set(15000);
this.state++;
}
else {
/* It's been over a minute. Stop polling. */
this.clear();
}
},
posted: function (wasdata) {
if (wasdata) {
this.set(1000);
this.state = 1;
}
else {
this.set(200);
this.state = 0;
}
}
};
/* Login name and key */
var lname = null;
var lcred = null;
function writeData(hexstr) {
var codenum;
var codes = [];
var nc;
var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */
var expect = 0; /* The number of 10------ bytes expected. */
/* UTF-8 translation. */
for (var i = 0; i < hexstr.length; i += 2) {
nc = Number("0x" + hexstr.substr(i, 2));
if (nc < 0x7F) {
/* 0------- */
codes.push(nc);
/* Any incomplete sequence will be discarded. */
u8wait = 0;
expect = 0;
}
else if (nc < 0xC0) {
/* 10------ : part of a multibyte sequence */
if (expect > 0) {
u8wait <<= 6;
u8wait += (nc & 0x3F);
expect--;
if (expect == 0) {
codes.push(u8wait);
u8wait = 0;
}
}
else {
/* Assume an initial byte was missed. */
u8wait = 0;
}
}
/* These will all discard any incomplete sequence. */
else if (nc < 0xE0) {
/* 110----- : introduces 2-byte sequence */
u8wait = (nc & 0x1F);
expect = 1;
}
else if (nc < 0xF0) {
/* 1110---- : introduces 3-byte sequence */
u8wait = (nc & 0x0F);
expect = 2;
}
else if (nc < 0xF8) {
/* 11110--- : introduces 4-byte sequence */
u8wait = (nc & 0x07);
expect = 3;
}
else if (nc < 0xFC) {
/* 111110-- : introduces 5-byte sequence */
u8wait = (nc & 0x03);
expect = 4;
}
else if (nc < 0xFE) {
/* 1111110- : introduces 6-byte sequence */
u8wait = (nc & 0x01);
expect = 5;
}
else {
/* 1111111- : should never appear */
u8wait = 0;
expect = 0;
}
/* Supporting all 31 bits is probably overkill... */
}
termemu.write(codes);
return;
}
/* State for sending and receiving messages. */
var nsend = 0; // The number of the next packet to send.
var nrecv = 0; // The next packet expected.
var msgQ = []; // Queue for out-of-order messages.
/* Processes a message from the server, returning true or false if it was a
* data message with or without data, null if not data.
* All non-special responseTexts should be handed directly to this function.
*/
function processMsg(msg) {
var msgDict;
var havedata = null; // eventual return value
try {
msgDict = JSON.parse(msg);
} catch (e) {
if (e instanceof SyntaxError)
return null;
}
if (!msgDict.t)
return null;
else if (msgDict.t == "E") {
if (msgDict.c == 1 || msgDict.c == 6 || msgDict == 7) {
gameover();
}
debug(1, "Server error: " + msgDict.s);
}
else if (msgDict.t == "n") {
havedata = false;
}
// A data message
else if (msgDict.t == "d"){
if (msgDict.n === nrecv) {
writeData(msgDict.d);
nrecv++;
/* Process anything in the queue that's now ready. */
var next;
while ((next = msgQ.shift()) !== undefined) {
writeData(next.d);
nrecv++;
}
}
else if (msgDict.n > nrecv) {
/* The current message comes after one still missing. Queue this one
* for later use. */
debug(1, "Got packet " + msgDict.n + ", expected " + nrecv);
msgQ[msgDict.n - nrecv - 1] = msgDict;
}
else {
/* This message's number was encountered previously. */
debug(1, "Discarding packet " + msgDict.n + ", expected " + nrecv);
}
havedata = true;
}
else if (msgDict.t == "T") {
setTitle(msgDict.d);
}
else if (msgDict.t == "q") {
gameover();
}
else {
debug(1, "Unrecognized server message " + msg);
}
return havedata;
}
function getData() {
if (termemu.sessid == null)
return;
var datareq = new XMLHttpRequest();
var msg = JSON.stringify({"id": termemu.sessid, "t": "n"});
datareq.onreadystatechange = function () {
if (datareq.readyState == 4 && datareq.status == 200) {
var wasdata = processMsg(datareq.responseText);
if (wasdata != null) {
if (wasdata)
ajaxstate.gotdata();
else
ajaxstate.gotnothing();
}
return;
}
};
datareq.open('POST', '/feed', true);
datareq.send(msg);
return;
}
function postResponseHandler() {
if (this.readyState == 4 && this.status == 200) {
// We might want to do something with wasdata someday.
var wasdata = processMsg(this.responseText);
ajaxstate.posted();
return;
}
}
function sendback(str) {
/* For responding to terminal queries. */
var msgDict = {"id": termemu.sessid, "t": "d", "n": nsend++, "d": str};
var datareq = new XMLHttpRequest();
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
function sendkey(ev) {
if (termemu.sessid == null)
return;
var keynum = ev.keyCode;
var code;
if (keynum >= ev.DOM_VK_A && keynum <= ev.DOM_VK_Z) {
/* Letters. This assumes the codes are 65-90. */
if (ev.ctrlKey)
keynum -= 64;
else if (!ev.shiftKey)
keynum += 32;
code = keynum.toString(16);
if (code.length < 2)
code = "0" + code;
}
else if (keynum >= ev.DOM_VK_0 && keynum <= ev.DOM_VK_9) {
/* The number row, NOT the numpad. */
if (ev.shiftKey) {
code = numShifts[keynum - 48].toString(16);
}
else {
code = keynum.toString(16);
}
}
else if (keynum in keyHexCodes) {
if (ev.shiftKey)
code = keyHexCodes[keynum][1];
else
code = keyHexCodes[keynum][0];
}
else if (keynum == ev.DOM_VK_SHIFT || keynum == ev.DOM_VK_CONTROL ||
keynum == ev.DOM_VK_ALT || keynum == ev.DOM_VK_CAPS_LOCK) {
return;
}
else {
debug(1, "Ignoring keycode " + keynum);
return;
}
// Isn't this check redundant?
if (termemu.sessid != null)
ev.preventDefault();
var datareq = new XMLHttpRequest();
var msgDict = {"id": termemu.sessid, "t": "d", "n": nsend++, "d": code};
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
var charshifts = { '-': "5f", '=': "2b", '[': "7b", ']': "7d", '\\': "7c",
';': "3a", '\'': "22", ',': "3c", '.': "3e", '/': "3f", '`': "7e"
}
function vkey(c) {
if (termemu.sessid == null)
return;
var keystr;
if (c.match(/^[a-z]$/)) {
if (termemu.ctrlp()) {
var n = c.charCodeAt(0) - 96;
keystr = n.toString(16);
if (keystr.length < 2)
keystr = "0" + keystr;
}
else if (termemu.shiftp())
keystr = c.toUpperCase().charCodeAt(0).toString(16);
else
keystr = c.charCodeAt(0).toString(16);
}
else if (c.match(/^[0-9]$/)) {
if (termemu.shiftp())
keystr = numShifts[c.charCodeAt(0) - 48].toString(16);
else
keystr = c.charCodeAt(0).toString(16);
}
else if (c == '\n')
keystr = "0a";
else if (c == '\t')
keystr = "09";
else if (c == '\b')
keystr = "08";
else if (c == ' ')
keystr = "20";
else if (c in charshifts) {
if (termemu.shiftp())
keystr = charshifts[c];
else
keystr = c.charCodeAt(0).toString(16);
}
else
return;
var datareq = new XMLHttpRequest();
var msgDict = {"id": termemu.sessid, "t": "d", "n": nsend++, "d": keystr};
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
function setup() {
keyHexCodes.init();
termemu.init("termwrap", 24, 80);
setTitle("Not connected.");
setmode("login");
return;
}
function toggleshift() {
termemu.toggleshift();
keydiv = document.getElementById("shiftkey");
if (termemu.shiftp())
keydiv.className = "keysel";
else
keydiv.className = "key";
return;
}
function togglectrl() {
termemu.togglectrl();
keydiv = document.getElementById("ctrlkey");
if (termemu.ctrlp())
keydiv.className = "keysel";
else
keydiv.className = "key";
return;
}
function formlogin(ev) {
ev.preventDefault();
if (termemu.sessid != null)
return;
var loginmsg = {};
loginmsg["name"] = document.getElementById("input_name").value;
loginmsg["pw"] = document.getElementById("input_pw").value;
var req = new XMLHttpRequest();
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'l') {
/* Success */
lcred = reply.k;
lname = reply.u;
setTitle("Logged in as " + reply.u);
debug(1, "Logged in as " + reply.u + " with id " + reply.k);
setmode("choose");
}
else if (reply.t == 'E') {
debug(1, "Could not log in: " + reply.s);
document.getElementById("input_name").value = "";
document.getElementById("input_pw").value = "";
}
};
req.open('POST', '/login', true);
req.send(JSON.stringify(loginmsg));
return;
}
function startgame(ev) {
ev.preventDefault();
if (termemu.sessid != null || !lcred)
return;
var smsg = {};
smsg["key"] = lcred;
smsg["game"] = document.getElementById("input_game").value;
smsg["h"] = 24;
smsg["w"] = 80;
var req = new XMLHttpRequest();
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'l') {
/* Success */
termemu.sessid = reply.id;
termemu.resize(reply.h, reply.w);
setTitle("Playing as " + lname);
debug(1, "Playing with id " + termemu.sessid);
setmode("play");
getData();
}
else if (reply.t == 'E') {
debug(1, "Could not start game: " + reply.s);
}
};
req.open('POST', '/play', true);
req.send(JSON.stringify(smsg));
return;
}
function formreg(ev) {
ev.preventDefault();
if (termemu.sessid != null)
return;
var regmsg = {};
regmsg["name"] = document.getElementById("regin_name").value;
regmsg["pw"] = document.getElementById("regin_pw").value;
regmsg["email"] = document.getElementById("regin_email").value;
var req = new XMLHttpRequest();
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'r') {
/* Success */
debug(1, "Registered account: " + reply.d);
lcred = reply.k;
lname = reply.u;
setTitle("Logged in as " + lname);
debug(1, "Logged in as " + lname + "with id " + lcred);
setmode("choose");
}
else if (reply.t == 'E') {
debug(1, "Could not register: " + reply.s);
document.getElementById("regin_name").value = "";
document.getElementById("regin_pw").value = "";
document.getElementById("regin_email").value = "";
}
};
req.open('POST', '/addacct', true);
req.send(JSON.stringify(regmsg));
return;
}
function gameover() {
if (termemu.sessid == null)
return;
/* TODO IFACE2 If the end was unexpected, tell player the game was saved. */
termemu.sessid = null;
ajaxstate.clear();
setTitle("Game over.");
nsend = 0;
nrecv = 0;
msgQ = [];
setmode("choose");
return;
}
function stop() {
if (!termemu.sessid)
return;
var req = new XMLHttpRequest();
req.onreadystatechange = function () {
if (req.readyState == 4 && req.status == 200) {
processMsg(req.responseText);
return;
}
};
req.open('POST', '/feed', true);
req.send(JSON.stringify({"id": termemu.sessid, "t": "q"}));
return;
}
function setmode(mode, ev) {
if (ev)
ev.preventDefault();
if (mode == "play") {
document.getElementById("keyboard").style.display = "block";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "none";
}
if (mode == "choose") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "block";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "none";
}
else if (mode == "login") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "block";
document.getElementById("register").style.display = "none";
}
else if (mode == "register") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "block";
}
}
function debug(level, msg) {
if (level < debugSuppress)
return;
var msgdiv = document.createElement("div");
var msgtext = document.createTextNode(msg);
msgdiv.appendChild(msgtext);
document.getElementById("debug").appendChild(msgdiv);
return;
}
function textsize(larger) {
var cssSize = termemu.view.style.fontSize;
if (!cssSize) {
return;
}
var match = cssSize.match(/\d*/);
if (!match) {
return;
}
var csize = Number(match[0]);
var nsize;
if (larger) {
if (csize >= 48)
nsize = 48;
else if (csize >= 20)
nsize = csize + 4;
else if (csize >= 12)
nsize = csize + 2;
else if (csize >= 8)
nsize = csize + 1;
else
nsize = 8;
}
else {
if (csize <= 8)
nsize = 8;
else if (csize <= 12)
nsize = csize - 1;
else if (csize <= 20)
nsize = csize - 2;
else if (csize <= 48)
nsize = csize - 4;
else
nsize = 48;
}
document.getElementById("term").style.fontSize = nsize.toString() + "px";
termemu.fixsize();
debug(1, "Changing font size to " + nsize.toString());
return;
}
function bell(on) {
var imgnode = document.getElementById("bell");
if (on) {
imgnode.style.visibility = "visible";
window.setTimeout(bell, 1500, false);
}
else
imgnode.style.visibility = "hidden";
return;
}