Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e7862a021609 |
children |
rev | line source |
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 void updabil(int what, int amt, struct real *pst, int how); |
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17 int hungdam(void); |
36
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18 |
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19 /* |
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20 * chg_hpt: |
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21 * Changes players hit points |
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22 */ |
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23 void |
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24 chg_hpt(int howmany, bool alsomax, unsigned char what) |
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 void |
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42 rchg_str(int amt) |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 void |
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52 chg_abil(int what, int amt, int how) |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 void |
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70 updabil(int what, int amt, struct real *pst, int how) |
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71 { |
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72 register int *wh, *mx, *mr; |
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73 struct real *mst, *msr; |
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74 bool is_str = FALSE; |
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75 int rtype; |
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76 |
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77 msr = &him->s_re; |
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78 if (how == TRUE) /* max real abilities */ |
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79 mst = &max_stats.s_re; |
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80 else /* max effective abil */ |
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81 mst = &max_stats.s_ef; |
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82 switch (what) { |
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83 case STR: |
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84 is_str = TRUE; |
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85 wh = &pst->a_str; |
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86 mx = &mst->a_str; |
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87 mr = &msr->a_str; |
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88 rtype = R_ADDSTR; |
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89 when DEX: |
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90 wh = &pst->a_dex; |
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91 mx = &mst->a_dex; |
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92 mr = &msr->a_dex; |
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93 rtype = R_DEX; |
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94 when CON: |
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95 wh = &pst->a_con; |
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96 mx = &mst->a_con; |
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97 mr = &msr->a_con; |
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98 rtype = R_CONST; |
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99 when WIS: |
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100 wh = &pst->a_wis; |
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101 mx = &mst->a_wis; |
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102 mr = &msr->a_wis; |
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103 rtype = R_KNOW; |
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104 otherwise: |
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105 return; |
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106 } |
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107 *wh += amt; /* update by amt */ |
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108 if (amt < 0) { /* if decrement */ |
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109 if (*wh < MINABIL) /* minimum = 3 */ |
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110 *wh = MINABIL; |
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111 if (how == FALSE) { |
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112 if (*wh < *mr) /* if less than real abil */ |
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113 *wh = *mr; /* make equal to real */ |
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114 } |
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115 } |
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116 else { /* increment */ |
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117 int themax; |
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118 |
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119 themax = MAXOTHER; /* default maximum */ |
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120 if (is_str) |
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121 themax = MAXSTR; /* strength maximum */ |
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122 if (how != TRUE) |
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123 themax += ringex(rtype); /* get ring extra */ |
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124 if (*wh > themax) { /* see if > max (if real) */ |
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125 *wh = themax; /* max = 18 (24 if str) */ |
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126 } |
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127 /* |
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128 * Check for updating the max player stats. |
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129 */ |
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130 if (*wh > *mx) |
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131 *mx = *wh; |
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132 } |
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133 } |
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134 |
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135 |
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136 /* |
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137 * add_haste: |
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138 * add a haste to the player |
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139 */ |
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140 void |
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141 add_haste(bool potion) |
36
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142 { |
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143 if (pl_on(ISHASTE)) { |
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144 msg("You faint from exhaustion."); |
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145 player.t_nocmd += rnd(8); |
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146 player.t_flags &= ~ISHASTE; |
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147 extinguish(nohaste); |
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148 } |
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149 else { |
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150 player.t_flags |= ISHASTE; |
251 | 151 if (potion) { |
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152 fuse(nohaste, TRUE, roll(10,10)); |
251 | 153 msg("You feel yourself moving much faster."); |
154 } | |
155 else { | |
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156 fuse(nohaste, TRUE, roll(40,20)); |
251 | 157 msg("You find yourself moving much faster."); |
158 } | |
36
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159 } |
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160 } |
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161 |
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162 /* |
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163 * getpdex: |
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164 * Gets players added dexterity for fighting |
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165 */ |
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166 int |
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167 getpdex(struct stats *who, bool heave) |
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168 { |
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169 reg int edex; |
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170 |
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171 edex = who->s_ef.a_dex; |
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172 if (heave) { /* an object was thrown here */ |
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173 if (edex > 18) |
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174 return (edex - 15); |
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175 switch(edex) { |
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176 case 18: return 3; |
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177 case 17: return 2; |
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178 case 16: return 1; |
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179 case 15: |
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180 case 14: |
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181 case 13: |
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182 case 12: |
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183 case 11: |
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184 case 10: |
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185 case 9: |
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186 case 8: |
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187 case 7: |
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188 case 6: return 0; |
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189 case 5: return -1; |
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190 case 4: return -2; |
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191 default: return -3; |
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192 } |
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193 } |
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194 else { /* object NOT thrown here (affects armor class) */ |
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195 if (edex > 18) |
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196 return (14 - edex); |
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197 switch(edex) { |
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198 case 18: return -4; |
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199 case 17: return -3; |
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200 case 16: return -2; |
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201 case 15: return -1; |
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202 case 14: |
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203 case 13: |
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204 case 12: |
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205 case 11: |
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206 case 10: |
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207 case 9: |
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208 case 8: |
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209 case 7: return 0; |
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210 case 6: return 1; |
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211 case 5: return 2; |
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212 case 4: return 3; |
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213 default: return 4; |
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214 } |
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215 } |
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216 } |
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217 |
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218 /* |
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219 * getpwis: |
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220 * Get a players wisdom for fighting |
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221 */ |
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222 int |
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223 getpwis(struct stats *who) |
36
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224 { |
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225 reg int ewis; |
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226 |
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227 ewis = who->s_ef.a_wis; |
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228 if (ewis > 18) |
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229 return (ewis - 14); |
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230 switch(ewis) { |
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231 case 18: return 4; |
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232 case 17: return 3; |
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233 case 16: return 2; |
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234 case 15: return 1; |
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235 case 14: |
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236 case 13: |
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237 case 12: |
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238 case 11: |
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239 case 10: |
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240 case 9: |
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241 case 8: return 0; |
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242 case 7: |
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243 case 6: return -1; |
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244 case 5: |
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245 case 4: return -2; |
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246 default: return -3; |
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247 } |
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248 } |
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249 |
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250 /* |
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251 * getpcon: |
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252 * Get added hit points from players constitution |
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253 */ |
217
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254 int |
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255 getpcon(struct stats *who) |
36
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256 { |
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257 reg int econ; |
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258 |
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259 econ = who->s_ef.a_con; |
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260 if (econ > 18) |
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261 return (econ - 14); |
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262 switch(econ) { |
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263 case 18: return 4; |
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264 case 17: return 3; |
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265 case 16: return 2; |
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266 case 15: return 1; |
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267 case 14: |
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268 case 13: |
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269 case 12: |
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270 case 11: |
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271 case 10: |
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272 case 9: |
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273 case 8: |
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274 case 7: return 0; |
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275 case 6: |
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276 case 5: |
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277 case 4: return -1; |
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278 default: return -2; |
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279 } |
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280 } |
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281 |
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282 |
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283 /* |
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284 * str_plus: |
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285 * compute bonus/penalties for strength on the "to hit" roll |
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286 */ |
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287 int |
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288 str_plus(struct stats *who) |
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289 { |
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290 reg int hitplus, str; |
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291 |
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292 hitplus = 0; |
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293 str = who->s_ef.a_str; |
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294 if (str > 24) /* > 24 */ |
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295 hitplus = str - 21; |
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296 else if (str == 24) /* 24 */ |
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297 hitplus = 3; |
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298 else if (str > 20) /* 21 to 23 */ |
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299 hitplus = 2; |
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300 else if(str >= 17) /* 17 to 20 */ |
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301 hitplus = 1; |
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302 else if(str > 7) /* 8 to 16 */ |
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303 hitplus = 0; |
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304 else if(str > 5) /* 6 to 7 */ |
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305 hitplus = -1; |
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306 else if(str > 3) /* 4 to 5 */ |
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307 hitplus = -2; |
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308 else |
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309 hitplus = -3; /* < 4 */ |
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310 if (who == him) /* add pack weight if hero */ |
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311 hitplus += hitweight(); |
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312 return hitplus; |
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313 } |
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314 |
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315 |
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316 /* |
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317 * add_dam: |
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318 * Compute additional damage done depending on strength |
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319 */ |
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320 int |
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321 add_dam(struct stats *who) |
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322 { |
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323 reg int exdam, str; |
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324 |
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325 exdam = 0; |
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326 str = who->s_ef.a_str; |
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327 if (str > 24) /* > 24 */ |
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328 exdam = str - 18; |
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329 else if (str == 24) /* 24 */ |
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330 exdam = 6; |
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331 else if (str == 23) /* 23 */ |
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332 exdam = 5; |
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333 else if (str > 20) /* 21 to 22 */ |
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334 exdam = 4; |
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335 else if (str > 18) /* 19 to 20 */ |
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336 exdam = 3; |
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337 else if (str == 18) /* 18 */ |
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338 exdam = 2; |
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339 else if (str > 15) /* 16 to 17 */ |
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340 exdam = 1; |
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341 else if (str > 6) /* 7 to 14 */ |
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342 exdam = 0; |
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343 else |
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344 exdam = -1; /* 3 to 6 */ |
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345 if (who == him) |
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346 exdam += hungdam(); /* add hungry state if hero */ |
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347 return exdam; |
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348 } |
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349 |
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350 |
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351 /* |
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352 * hungdam: |
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353 * Calculate damage depending on players hungry state |
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354 */ |
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355 int |
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356 hungdam(void) |
36
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357 { |
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358 switch (hungry_state) { |
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359 case F_OKAY: |
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360 case F_HUNGRY: return 0; |
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361 when F_WEAK: return -1; |
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362 when F_FAINT: return -2; |
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363 } |
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364 return 0; |
36
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365 } |
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366 |
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367 /* |
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368 * heal_self: |
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369 * Heal the hero. |
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370 */ |
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371 void |
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372 heal_self(int factor, bool updmaxhp) |
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373 { |
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374 him->s_hpt += roll(him->s_lvl + getpcon(him), factor); |
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375 if (updmaxhp) |
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376 him->s_maxhp += 1; |
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377 if (him->s_hpt > him->s_maxhp) |
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378 him->s_hpt = him->s_maxhp; |
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379 nochange = FALSE; |
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380 } |