annotate xrogue/misc.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e1cd27c5464f
children
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1 /*
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2 misc.c - routines dealing specifically with miscellaneous magic
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21 /*
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22 * changeclass:
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23 * Change the player's class to the specified one.
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24 */
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25
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26 void
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27 changeclass(int newclass)
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28 {
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29 if (newclass == player.t_ctype) {
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30 msg("You feel more skillful.");
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31 raise_level();
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32 }
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33 else {
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34 /*
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35 * reset his class and then use check_level to reset hit
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36 * points and the right level for his exp pts
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37 * drop exp pts by 10%
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38 */
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39 long save;
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40
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41 msg("You are transformed into a %s! ", char_class[newclass].name);
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42
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43 /*
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44 * if he becomes a thief or an assassin give him studded leather armor
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45 */
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46 if ((newclass == C_THIEF || newclass == C_ASSASSIN) &&
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47 cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER)
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48 cur_armor->o_which = STUDDED_LEATHER;
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49 /*
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50 * if he becomes a monk he can't wear any armor
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51 * so give him a cloak of protection
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52 */
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53 if (newclass == C_MONK && cur_armor != NULL) {
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54 cur_armor->o_ac = armors[cur_armor->o_which].a_class -
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55 cur_armor->o_ac;
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56 cur_armor->o_type = MM;
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57 cur_armor->o_which = MM_PROTECT;
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58 cur_armor->o_flags &= ~(ISPROT | ISKNOW);
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59 cur_misc[WEAR_CLOAK] = cur_armor;
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60 cur_armor = NULL;
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61 }
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62 /*
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63 * otherwise give him plate armor
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64 */
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65 if ((newclass != C_THIEF ||
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66 newclass != C_ASSASSIN || newclass != C_MONK) &&
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67 cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR)
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68 cur_armor->o_which = PLATE_ARMOR;
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69
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70 /*
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71 * if he used to be a spell caster of some sort, kill the fuse
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72 */
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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74 extinguish(spell_recovery);
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK)
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76 extinguish(chant_recovery);
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) &&
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78 !cur_relic[HEIL_ANKH])
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79 extinguish(prayer_recovery);
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80
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81 /*
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82 * if he becomes a spell caster of some kind, give him a fuse
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83 */
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84 if (newclass == C_MAGICIAN || newclass == C_RANGER)
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85 fuse(spell_recovery, NULL, SPELLTIME, AFTER);
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86 if (newclass == C_DRUID || newclass == C_MONK)
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87 fuse(chant_recovery, NULL, SPELLTIME, AFTER);
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88 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
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