Mercurial > hg > early-roguelike
annotate urogue/getplay.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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children | 778938a5c21d |
rev | line source |
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1 /* |
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2 getplay.c - Procedures for saving and retrieving a characters starting |
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3 attributes, armour, and weapon. |
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4 |
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5 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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6 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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7 All rights reserved. |
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8 |
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9 See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 /* 11/08/83 ???, S.A. Hester */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 #define I_STR 0 |
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20 #define I_INTEL 1 |
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21 #define I_WISDOM 2 |
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22 #define I_DEXT 3 |
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23 #define I_CONST 4 |
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24 #define I_CHARISMA 5 |
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25 #define I_HPT 6 |
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26 #define I_POWER 7 |
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27 #define I_CTYPE 8 |
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28 #define MAXPATT 9 /* Total Number of above defines. */ |
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29 #define MAXPDEF 10 /* Maximum number of pre-defined chars */ |
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30 |
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31 static int def_array[MAXPDEF][MAXPATT]; /* Pre-def'd chars */ |
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32 |
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33 static void get_chr_filename(char *filename, int size) |
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34 { |
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35 const char *home; |
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36 |
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37 home = getenv("HOME"); |
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38 |
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39 if (home) { |
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40 if ((int)strlen(home) < (size - 12) ) |
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41 { |
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42 strcpy(filename, home); |
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43 strcat(filename,"/urogue.chr"); |
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44 } |
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45 else |
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46 strncpy(filename,"urogue.chr",size); |
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47 } |
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48 else |
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49 strcpy(filename, "urogue.chr"); |
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50 } |
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51 |
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52 int |
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53 geta_player(void) |
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54 { |
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55 int i; |
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56 FILE *fd; |
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57 char pbuf[2 * LINELEN]; |
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58 char filename[200]; |
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59 |
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60 get_chr_filename(filename, sizeof(filename)); |
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61 |
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62 if ((fd = fopen(filename, "r")) == NULL) |
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63 return(FALSE); |
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64 |
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65 fread(def_array, sizeof(def_array), 1, fd); |
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66 fclose(fd); |
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67 |
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68 wclear(hw); |
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69 touchwin(hw); |
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70 |
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71 print_stored(); |
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72 mvwaddstr(hw, 0, 0, "Do you wish to select a character? "); |
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73 wrefresh(hw); |
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74 |
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75 if (readcharw(hw) != 'y') |
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76 return FALSE; |
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77 |
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78 do |
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79 { |
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80 wmove(hw, LINES - 1, 0); |
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81 wclrtoeol(hw); |
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82 mvwaddstr(hw, 0, 0, "Enter the number of a pre-defined character: "); |
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83 wclrtoeol(hw); |
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84 wrefresh(hw); |
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85 get_string(pbuf, hw); |
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86 i = atoi(pbuf) - 1; |
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87 |
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88 if (i < 0 || i > MAXPDEF - 1) |
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89 { |
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90 wstandout(hw); |
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91 mvwaddstr(hw, 1, 0, "Please use the range 1 to"); |
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92 wprintw(hw, " %d.", MAXPDEF); |
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93 wstandend(hw); |
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94 wclrtoeol(hw); |
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95 wrefresh(hw); |
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96 } |
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97 else if (def_array[i][I_STR] == 0) |
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98 { |
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99 wstandout(hw); |
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100 mvwaddstr(hw,1,0,"Please enter the number of a known character: "); |
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101 wstandend(hw); |
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102 wclrtoeol(hw); |
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103 } |
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104 else |
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105 { |
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106 mvwaddstr(hw, 1, 0, ""); |
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107 wclrtoeol(hw); |
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108 } |
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109 |
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110 } |
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111 while (i < 0 || i > MAXPDEF - 1 || (def_array[i][I_STR] == 0)); |
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112 |
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113 pstats.s_str = def_array[i][I_STR]; |
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114 pstats.s_intel = def_array[i][I_INTEL]; |
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115 pstats.s_wisdom = def_array[i][I_WISDOM]; |
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116 pstats.s_dext = def_array[i][I_DEXT]; |
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117 pstats.s_const = def_array[i][I_CONST]; |
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118 pstats.s_charisma = def_array[i][I_CHARISMA]; |
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119 pstats.s_hpt = def_array[i][I_HPT]; |
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120 pstats.s_power = def_array[i][I_POWER]; |
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121 player.t_ctype = char_type = def_array[i][I_CTYPE]; |
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122 max_stats = pstats; |
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123 |
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124 return(TRUE); |
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125 } |
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126 |
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127 void |
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128 puta_player(void) |
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129 { |
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130 FILE *fd; |
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131 char pbuf[2 * LINELEN]; |
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132 char filename[200]; |
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133 int i; |
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134 char *class = which_class(player.t_ctype); |
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135 |
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136 sprintf(pbuf, "You have a %s with the following attributes:", class); |
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137 mvwaddstr(hw, 2, 0, pbuf); |
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138 wclrtoeol(hw); |
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139 |
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140 sprintf(pbuf, |
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141 "Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d Pow: %d Hpt: %d", |
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142 pstats.s_intel, |
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143 pstats.s_str, |
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144 pstats.s_wisdom, |
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145 pstats.s_dext, |
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146 pstats.s_const, |
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147 pstats.s_charisma, |
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148 pstats.s_power, |
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149 pstats.s_hpt ); |
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150 |
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151 mvwaddstr(hw, 3, 0, ""); |
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152 wclrtoeol(hw); |
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153 mvwaddstr(hw, 4, 0, pbuf); |
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154 wclrtoeol(hw); |
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155 mvwaddstr(hw, 5, 0, ""); |
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156 wclrtoeol(hw); |
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157 mvwaddstr(hw, 0, 0, "Would you like to save this character?"); |
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158 wclrtoeol(hw); |
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159 |
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160 |
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161 wrefresh(hw); |
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162 |
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163 if ((readcharw(hw) & 0177) != 'y') |
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164 return; |
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165 |
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166 do |
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167 { |
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168 mvwaddstr(hw, 0, 0, "Overwrite which number? "); |
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169 wclrtoeol(hw); |
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170 wrefresh(hw); |
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171 get_string(pbuf, hw); |
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172 i = atoi(pbuf) - 1; |
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173 |
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174 if (i < 0 || i > MAXPDEF - 1) |
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175 { |
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176 wstandout(hw); |
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177 mvwaddstr(hw, 1, 0, "Use the range 1 to"); |
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178 wprintw(hw, " %d!", MAXPDEF); |
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179 wstandend(hw); |
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180 wclrtoeol(hw); |
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181 wrefresh(hw); |
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182 } |
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183 } |
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184 while (i < 0 || i > MAXPDEF - 1); |
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185 |
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186 /* Set some global stuff */ |
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187 |
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188 def_array[i][I_STR] = pstats.s_str; |
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189 def_array[i][I_INTEL] = pstats.s_intel; |
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190 def_array[i][I_WISDOM] = pstats.s_wisdom; |
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191 def_array[i][I_DEXT] = pstats.s_dext; |
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192 def_array[i][I_CONST] = pstats.s_const; |
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193 def_array[i][I_CHARISMA] = pstats.s_charisma; |
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194 def_array[i][I_HPT] = pstats.s_hpt; |
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195 def_array[i][I_POWER] = pstats.s_power; |
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196 def_array[i][I_CTYPE] = player.t_ctype; |
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197 |
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198 /* OK. Now let's write this stuff out! */ |
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199 |
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200 get_chr_filename(filename, sizeof(filename)); |
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201 |
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202 |
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203 if ((fd = fopen(filename, "w")) == NULL) |
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204 { |
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205 sprintf(pbuf, "I can't seem to open/create urogue.chr."); |
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206 mvwaddstr(hw, 5, 5, pbuf); |
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207 mvwaddstr(hw, 6, 5, "However I'll let you play it anyway!"); |
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208 mvwaddstr(hw, LINES - 1, 0, spacemsg); |
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209 wrefresh(hw); |
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|
210 wait_for(' '); |
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211 |
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212 return; |
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213 } |
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214 |
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215 fwrite(def_array, sizeof(def_array), 1, fd); |
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216 fclose(fd); |
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217 return; |
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218 } |
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219 |
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220 void |
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221 do_getplayer(void) |
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222 { |
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223 print_stored(); |
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224 |
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225 if (char_type == C_NOTSET) |
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226 do |
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227 { |
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228 /* See what type character will be */ |
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229 |
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230 mvwaddstr(hw, 3, 0, "[a] Fighter\t" |
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231 "[b] Paladin\t" |
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232 "[c] Ranger\n" |
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233 "[d] Cleric\t" |
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234 "[e] Druid\t" |
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235 "[f] Magician\n" |
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236 "[g] Illusionist\t" |
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237 "[h] Thief\t" |
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238 "[i] Assasin\t" |
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239 "[j] Ninja"); |
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240 |
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241 mvwaddstr(hw, 0, 0, "What character class do you desire? "); |
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242 wrefresh(hw); |
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243 char_type = readcharw(hw) - 'a'; |
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244 |
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245 if (char_type < C_FIGHTER || char_type >= C_MONSTER) |
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246 { |
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247 wstandout(hw); |
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248 mvwaddstr(hw, 1, 0, "Please enter a letter from a - j"); |
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249 wstandend(hw); |
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250 wclrtoeol(hw); |
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251 wrefresh(hw); |
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|
252 } |
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253 else |
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|
254 { |
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diff
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|
255 mvwaddstr(hw, 1, 0, ""); |
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diff
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|
256 wclrtoeol(hw); |
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|
257 } |
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|
258 } |
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parents:
diff
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259 while (char_type < C_FIGHTER || char_type >= C_MONSTER); |
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260 |
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261 player.t_ctype = char_type; |
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262 } |
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263 |
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264 void |
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265 print_stored(void) |
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266 { |
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267 int i; |
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268 char *class; |
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269 char pbuf[2 * LINELEN]; |
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270 |
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271 wstandout(hw); |
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272 mvwaddstr(hw, 9, 0, "YOUR CURRENT CHARACTERS:"); |
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273 wstandend(hw); |
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274 wclrtoeol(hw); |
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275 |
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276 for (i = 0; i < MAXPDEF; i++) |
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277 { |
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278 if (def_array[i][I_STR]) |
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279 { |
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280 class = which_class(def_array[i][I_CTYPE]); |
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281 |
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282 sprintf(pbuf, |
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283 "%2d. (%s): Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d" |
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284 " Pow: %d Hpt: %d", |
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285 i + 1, |
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286 class, |
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287 def_array[i][I_INTEL], |
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288 def_array[i][I_STR], |
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289 def_array[i][I_WISDOM], |
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290 def_array[i][I_DEXT], |
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291 def_array[i][I_CONST], |
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292 def_array[i][I_CHARISMA], |
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293 def_array[i][I_POWER], |
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294 def_array[i][I_HPT]); |
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295 |
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296 mvwaddstr(hw, 11 + i, 0, pbuf); |
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297 |
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298 } |
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299 else |
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300 { |
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301 sprintf(pbuf, "%2d. ### NONE ###", i + 1); |
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302 mvwaddstr(hw, 11 + i, 0, pbuf); |
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303 } |
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304 } |
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305 } |
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306 |
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307 char * |
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308 which_class(int c_class) |
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309 { |
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310 char *class; |
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311 |
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312 switch (c_class) |
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313 { |
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314 case C_FIGHTER: |
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315 class = "Fighter"; |
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316 break; |
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317 case C_MAGICIAN: |
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318 class = "Magician"; |
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319 break; |
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320 case C_CLERIC: |
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321 class = "Cleric"; |
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322 break; |
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323 case C_THIEF: |
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324 class = "Thief"; |
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325 break; |
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326 case C_PALADIN: |
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327 class = "Paladin"; |
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328 break; |
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329 case C_RANGER: |
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330 class = "Ranger"; |
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331 break; |
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332 case C_DRUID: |
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333 class = "Druid"; |
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334 break; |
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335 case C_ILLUSION: |
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336 class = "Illusionist"; |
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337 break; |
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338 case C_ASSASIN: |
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339 class = "Assasin"; |
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340 break; |
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341 case C_NINJA: |
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342 class = "Ninja"; |
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343 break; |
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344 default: |
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345 class = "Monster"; |
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346 break; |
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347 } |
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348 |
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349 return (class); |
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350 } |