Mercurial > hg > early-roguelike
annotate arogue7/player.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f9ef86cf22b2 |
children | 2f75940cc544 |
rev | line source |
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1 /* |
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2 * player.c - This file contains functions for dealing with special player |
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3 * abilities |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 /* |
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17 * This file contains functions for dealing with special player abilities |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include <string.h> |
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 bool pick_spell(struct spells spells[], int ability, int num_spells, int power, |
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29 char *prompt, char *type); |
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30 |
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31 /* |
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32 * affect: |
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33 * cleric affecting undead |
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34 */ |
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35 |
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36 void |
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37 affect(void) |
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38 { |
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39 register struct linked_list *item; |
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40 register struct thing *tp; |
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41 register char *mname; |
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42 bool see; |
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43 coord new_pos; |
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44 int lvl; |
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45 |
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46 if (!(player.t_ctype == C_CLERIC || |
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47 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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48 cur_relic[HEIL_ANKH] != 0)) { |
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49 msg("You cannot affect undead."); |
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50 return; |
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51 } |
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52 |
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53 new_pos.y = hero.y + player.t_newpos.y; |
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54 new_pos.x = hero.x + player.t_newpos.x; |
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55 |
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56 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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57 else see = FALSE; |
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58 |
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59 /* Anything there? */ |
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60 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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61 new_pos.x < 0 || new_pos.x > cols-1 || |
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62 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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63 msg("Nothing to affect."); |
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64 return; |
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65 } |
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66 |
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67 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) { |
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68 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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69 return; |
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70 } |
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71 tp = THINGPTR(item); |
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72 mname = monster_name(tp); |
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73 |
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74 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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75 msg("%s%s cannot see you", see ? "The " : "It", |
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76 see ? mname : ""); |
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77 return; |
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78 } |
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79 |
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80 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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81 goto annoy; |
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82 turn_off(*tp, TURNABLE); |
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83 |
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84 lvl = pstats.s_lvl; |
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85 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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86 lvl -= 4; |
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87 } |
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88 /* Can cleric kill it? */ |
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89 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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90 unsigned long test; /* For overflow check */ |
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