Mercurial > hg > early-roguelike
comparison arogue7/player.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
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date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | f9ef86cf22b2 |
children | 2f75940cc544 |
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303:e06ebc407615 | 304:e52a8a7ad4c5 |
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498 tp = THINGPTR(item); | 498 tp = THINGPTR(item); |
499 if (on(*tp, ISSTONE)) { | 499 if (on(*tp, ISSTONE)) { |
500 msg ("You can't steal from stone!"); | 500 msg ("You can't steal from stone!"); |
501 return; | 501 return; |
502 } | 502 } |
503 if (isinvisible = invisible(tp)) mname = "creature"; | 503 if ( (isinvisible = invisible(tp)) ) mname = "creature"; |
504 else mname = monster_name(tp); | 504 else mname = monster_name(tp); |
505 | 505 |
506 /* Can player steal something unnoticed? */ | 506 /* Can player steal something unnoticed? */ |
507 if (player.t_ctype == C_THIEF) thief_bonus = 10; | 507 if (player.t_ctype == C_THIEF) thief_bonus = 10; |
508 if (player.t_ctype == C_ASSASIN) thief_bonus = 0; | 508 if (player.t_ctype == C_ASSASIN) thief_bonus = 0; |