Mercurial > hg > early-roguelike
annotate arogue5/rip.c @ 87:f871cb0539d3
Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding. This is apparently supposed to indicate that the player can
move again. What it actually does is make it harder for monsters to
hit the player, until the flag is reset.
As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
author | John "Elwin" Edwards |
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date | Tue, 13 Aug 2013 09:19:56 -0700 |
parents | 88dc6813e36a |
children | ee250e3646fd |
rev | line source |
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63
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1 /* |
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2 * File for the fun ends |
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3 * Death or a total win |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 /* Print flags for scoring */ |
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17 #define REALLIFE 1 /* Print out machine and logname */ |
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18 #define EDITSCORE 2 /* Edit the current score file */ |
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19 #define ADDSCORE 3 /* Add a new score */ |
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20 |
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21 #include <fcntl.h> |
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22 #include <stdio.h> |
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23 #include <stdlib.h> |
67 | 24 #include <string.h> |
63
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25 #include "curses.h" |
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26 #include <time.h> |
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27 #include <signal.h> |
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28 #include <ctype.h> |
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29 #include <sys/types.h> |
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30 #include "network.h" |
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31 #include "rogue.h" |
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32 #include "mach_dep.h" |
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33 |
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34 /* |
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35 * If you change this structure, change the compatibility routines |
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN. |
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37 */ |
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38 |
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39 struct sc_ent { |
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40 unsigned long sc_score; |
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41 char sc_name[LINELEN]; |
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42 char sc_system[SYSLEN]; |
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43 char sc_login[LOGLEN]; |
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44 short sc_flgs; |
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45 short sc_level; |
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46 short sc_ctype; |
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47 short sc_monster; |
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48 short sc_quest; |
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49 }; |
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50 |
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51 #define SCORELEN \ |
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52 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short)) |
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53 |
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54 static char *rip[] = { |
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55 " __________", |
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56 " / \\", |
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57 " / REST \\", |
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58 " / IN \\", |
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59 " / PEACE \\", |
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60 " / \\", |
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61 " | |", |
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62 " | |", |
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63 " | killed by |", |
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64 " | |", |
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65 " | 1984 |", |
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66 " *| * * * | *", |
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67 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______", |
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68 0 |
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69 }; |
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70 |
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71 char *killname(); |
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72 |
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73 |
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74 |
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75 |
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76 |
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77 void |
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78 byebye(sig) |
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79 int sig; |
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80 { |
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81 NOOP(sig); |
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82 if (!isendwin()) { |
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83 clear(); |
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84 endwin(); |
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85 } |
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86 printf("\n"); |
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87 exit(0); |
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88 } |
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89 |
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90 |
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91 /* |
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92 * death: |
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93 * Do something really fun when he dies |
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94 */ |
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95 |
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96 death(monst) |
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97 register short monst; |
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98 { |
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99 register char **dp = rip, *killer; |
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100 register struct tm *lt; |
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101 time_t date; |
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102 char buf[80]; |
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103 struct tm *localtime(); |
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104 |
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105 time(&date); |
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