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annotate rogue4/monsters.c @ 317:aab761616489 default tip
Rearrange some Autoconf files.
Autoconf was failing to detect install-sh at the top level and needed
some explicit directions. It also wants config.guess and config.sub to
be provided too.
A few other macros have also been updated.
author | John "Elwin" Edwards |
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date | Tue, 05 Sep 2023 20:05:24 -0400 |
parents | e52a8a7ad4c5 |
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rev | line source |
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1 /* |
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2 * File with various monster functions in it |
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3 * |
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4 * @(#)monsters.c 4.24 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <string.h> |
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15 #include <ctype.h> |
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16 #include "rogue.h" |
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17 |
215 | 18 int exp_add(THING *tp); |
19 | |
12
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20 /* |
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21 * List of monsters in rough order of vorpalness |
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22 * |
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23 * NOTE: This not initialized using strings so that xstr doesn't set up |
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24 * the string not to be saved. Otherwise genocide is lost through |
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25 * saving a game. |
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26 */ |
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27 char lvl_mons[] = { |
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28 'K', 'J', 'B', 'S', 'H', 'E', 'A', 'O', 'Z', 'G', 'L', 'C', 'R', |
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29 'Q', 'N', 'Y', 'T', 'W', 'F', 'I', 'X', 'U', 'M', 'V', 'P', 'D', |
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30 '\0' |
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31 }; |
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32 |
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33 char wand_mons[] = { |
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34 'K', 'J', 'B', 'S', 'H', ' ', 'A', 'O', 'Z', 'G', ' ', 'C', 'R', |
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35 'Q', ' ', 'Y', 'T', 'W', ' ', 'I', 'X', 'U', ' ', 'V', 'P', ' ', |
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36 '\0' |
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37 }; |
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38 |
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39 /* |
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40 * randmonster: |
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41 * Pick a monster to show up. The lower the level, |
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42 * the meaner the monster. |
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43 */ |
215 | 44 char |
45 randmonster(bool wander) | |
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46 { |
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47 register int d; |
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48 register char *mons; |
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49 |
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50 mons = wander ? wand_mons : lvl_mons; |
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51 do |
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52 { |
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53 d = level + (rnd(10) - 5); |
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54 if (d < 1) |
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55 d = rnd(5) + 1; |
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56 if (d > 26) |
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57 d = rnd(5) + 22; |
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58 } while (mons[--d] == ' '); |
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59 return mons[d]; |
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60 } |
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61 |
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62 /* |
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63 * new_monster: |
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64 * Pick a new monster and add it to the list |
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65 */ |
215 | 66 void |
67 new_monster(THING *tp, char type, coord *cp) | |
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68 { |
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69 register struct monster *mp; |
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70 register int lev_add; |
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71 |
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72 if ((lev_add = level - AMULETLEVEL) < 0) |
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73 lev_add = 0; |
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74 attach(mlist, tp); |
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75 tp->t_type = type; |
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76 tp->t_disguise = type; |
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77 tp->t_pos = *cp; |
304 | 78 tp->t_oldch = mvinch(cp->y, cp->x) & A_CHARTEXT; |
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79 tp->t_room = roomin(cp); |
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80 moat(cp->y, cp->x) = tp; |
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81 mp = &monsters[tp->t_type-'A']; |
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82 tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add; |
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83 tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8); |
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84 tp->t_stats.s_arm = mp->m_stats.s_arm - lev_add; |
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85 strncpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg,16); |
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86 tp->t_stats.s_str = mp->m_stats.s_str; |
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87 tp->t_stats.s_exp = mp->m_stats.s_exp + lev_add * 10 + exp_add(tp); |
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88 tp->t_flags = mp->m_flags; |
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89 tp->t_turn = TRUE; |
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90 tp->t_pack = NULL; |
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91 if (ISWEARING(R_AGGR)) |
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92 runto(cp, &hero); |
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93 if (type == 'M') |
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94 switch (rnd(level > 25 ? 9 : 8)) |
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95 { |
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96 case 0: tp->t_disguise = GOLD; |
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97 when 1: tp->t_disguise = POTION; |
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98 when 2: tp->t_disguise = SCROLL; |
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99 when 3: tp->t_disguise = STAIRS; |
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100 when 4: tp->t_disguise = WEAPON; |
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101 when 5: tp->t_disguise = ARMOR; |