Mercurial > hg > early-roguelike
view xrogue/rip.c @ 304:e52a8a7ad4c5
Fix many compiler warnings.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
author | John "Elwin" Edwards |
---|---|
date | Wed, 14 Apr 2021 18:55:33 -0400 |
parents | 0250220d8cdd |
children | 13b482bd9e66 |
line wrap: on
line source
/* rip.c - File for the fun ends Death or a total win XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #define REALLIFE 1 /* Print out machine and logname */ #define EDITSCORE 2 /* Edit the current score file */ #define ADDSCORE 3 /* Add a new score */ #include <stdlib.h> #include <curses.h> #include <time.h> #include <signal.h> #include <ctype.h> #include <string.h> #include <sys/types.h> #include <fcntl.h> #include "mach_dep.h" #include "network.h" #include "rogue.h" /* Network machines (for mutual score keeping) */ struct network Network[] = { { "", "" }, }; static char *rip[] = { " ___________", " / \\", " / \\", " / R. I. P. \\", " / \\", " / \\", " | |", " | |", " | killed by |", " | |", " | |", " | |", " *| * * * |*", " _________)|//\\\\///\\///\\//\\//\\/|(_________", NULL }; int rs_read_scorefile(FILE *savef, struct sc_ent *entries, int count); void rs_write_scorefile(FILE *savef, struct sc_ent *entries, int count); char *killname(short monst); void showpack(char *howso); int update(struct sc_ent top_ten[], unsigned long amount, short quest, char *whoami, short flags, short level, short monst, short ctype, char *system, char *login); extern FILE *scorefi, *logfile; /*UNUSED*/ void byebye(int sig) { NOOP(sig); exit_game(EXIT_ENDWIN); } /* * death: * Do something really fun when he dies */ void death(short monst) { register char **dp = rip, *killer; register struct tm *lt; time_t date; char buf[LINELEN]; struct tm *localtime(); writelog(pstats.s_exp, KILLED, monst); time(&date); lt = localtime(&date); clear(); move(8, 0); while (*dp) printw("%s\n", *dp++); mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami); sprintf(buf, "%lu Points", pstats.s_exp ); mvaddstr(15, 28-((strlen(buf)+1)/2), buf); killer = killname(monst); mvaddstr(17, 28-((strlen(killer)+1)/2), killer); mvaddstr(18, 25, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf)); move(lines-1, 0); refresh(); score(pstats.s_exp, KILLED, monst); exit_game(EXIT_ENDWIN); } char * killname(short monst) { static char mons_name[LINELEN/2]; int i; if (monst > NUMMONST) return("a strange monster"); if (monst >= 0) { switch (monsters[monst].m_name[0]) { case 'a': case 'e': case 'i': case 'o': case 'u': sprintf(mons_name, "an %s", monsters[monst].m_name); break; default: sprintf(mons_name, "a %s", monsters[monst].m_name); } return(mons_name); } for (i = 0; i< DEATHNUM; i++) { if (deaths[i].reason == monst) break; } if (i >= DEATHNUM) return ("strange death"); return (deaths[i].name); } /* Writes an entry in the log file */ void writelog(unsigned long amount, int flags, short monst) { char had_quest = '0'; char fate[LINELEN]; struct linked_list *item; struct object *obj; #ifdef LOGFILE if (waswizard) return; if (logfile == NULL) { /* Error message? */ return; } /* Adjustments to the score */ if (level == 0 && max_level == 0) amount = 0; if (flags == CHICKEN) amount /= 100; /* Check for quest item */ for (item = pack; item != NULL; item = next(item)) { obj = OBJPTR(item); if (obj->o_type == RELIC && obj->o_which == quest_item) had_quest = '1'; } /* Describe what happened */ if (flags == KILLED) { snprintf(fate, LINELEN, "killed by %s", killname(monst)); } else if (flags == CHICKEN) { strcpy(fate, "quit"); } else if (flags == WINNER) { strcpy(fate, "escaped"); } else return; /* Write the line */ fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount, whoami, pstats.s_lvl, char_class[char_type].name, level, max_level, quest_item, had_quest, fate); fclose(logfile); #endif return; } /* * score -- figure score and post it. */ /* VARARGS2 */ void score(unsigned long amount, int flags, short monst) { struct sc_ent top_ten[NUMSCORE]; register struct sc_ent *scp; register int i; register struct sc_ent *sc2; register FILE *outf; register char *killer; register int prflags = 0; short upquest=0, wintype=0, uplevel=0, uptype=0; /* For network updating */ char upsystem[SYSLEN], uplogin[LOGLEN]; char *thissys; /* Holds the name of this system */ #define REASONLEN 3 static char *reason[] = { "killed", "quit", "A total winner", "somehow left", }; char *packend; memset(top_ten,0,sizeof(top_ten)); signal(SIGINT, byebye); if (level == 0 && max_level == 0) amount = 0; /*don't count if quit early */ if (flags != WINNER && flags != SCOREIT && flags != UPDATE) { if (flags == CHICKEN) { packend = "when you quit"; amount = amount / 100; } else packend = "at your untimely demise"; mvaddstr(lines - 1, 0, retstr); refresh(); getstr(prbuf); showpack(packend); } purse = 0; /* Steal all the gold */ /* * Open file and read list */ if (scorefi == NULL) { mvprintw(lines - 1, 0, "Unable to open or create score file: %s",score_file); refresh(); return; } else { outf = scorefi; } thissys = md_gethostname(); /* * If this is a SCOREIT optin (rogue -s), don't call byebye. The * endwin() calls in byebye() will and this results in a core dump. */ if (flags == SCOREIT) signal(SIGINT, SIG_DFL); else signal(SIGINT, byebye); if (flags != SCOREIT && flags != UPDATE) { mvaddstr(lines - 1, 0, retstr); refresh(); fflush(stdout); getstr(prbuf); } /* Check for special options */ if (strcmp(prbuf, "names") == 0) prflags = REALLIFE; else if (wizard) { if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE; else if (strcmp(prbuf, "add") == 0) { prflags = ADDSCORE; waswizard = FALSE; /* We want the new score recorded */ } } /* Read the score and convert it to a compatible format */ fseek(outf, 0, SEEK_SET); rs_read_scorefile(outf, top_ten, NUMSCORE); /* Get some values if this is an update */ if (flags == UPDATE) { int errcheck, errors = 0; upquest = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++; wintype = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; uplevel = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; uptype = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN) errors++; if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN) errors++; if (errors) { fclose(outf); return; } } /* * Insert player in list if need be */ if (!waswizard) { char *login= NULL; if (flags != UPDATE) { login = md_getusername(); if ((login == NULL) || (*login == 0)) login = "another rogue fiend"; } if (flags == UPDATE) (void) update(top_ten, amount, upquest, whoami, wintype, uplevel, monst, uptype, upsystem, uplogin); else { if (prflags == ADDSCORE) { /* Overlay characteristic by new ones */ char buffer[LINELEN]; clear(); mvaddstr(1, 0, "Score: "); mvaddstr(2, 0, "Quest (number): "); mvaddstr(3, 0, "Name: "); mvaddstr(4, 0, "System: "); mvaddstr(5, 0, "Login: "); mvaddstr(6, 0, "Level: "); mvaddstr(7, 0, "Char type: "); mvaddstr(8, 0, "Result: "); /* Get the score */ move(1, 7); get_str(buffer, stdscr); amount = atol(buffer); /* Get the character's quest -- must be a number */ move(2, 16); get_str(buffer, stdscr); quest_item = atoi(buffer); /* Get the character's name */ move(3, 6); get_str(buffer, stdscr); strncpy(whoami, buffer, NAMELEN); /* Get the system */ move(4, 8); get_str(buffer, stdscr); strncpy(thissys, buffer, SYSLEN); /* Get the login */ move(5, 7); get_str(buffer, stdscr); strncpy(login, buffer, LOGLEN); /* Get the level */ move(6, 7); get_str(buffer, stdscr); level = max_level = (short) atoi(buffer); /* Get the character type */ move(7, 11); get_str(buffer, stdscr); for (i=0; i<NUM_CHARTYPES; i++) { if (EQSTR(buffer, char_class[i].name, strlen(buffer))) break; } player.t_ctype = i; /* Get the win type */ move(8, 8); get_str(buffer, stdscr); switch (buffer[0]) { case 'W': case 'w': case 'T': case 't': flags = WINNER; break; case 'Q': case 'q': flags = CHICKEN; break; case 'k': case 'K': default: flags = KILLED; break; } /* Get the monster if player was killed */ if (flags == KILLED) { mvaddstr(9, 0, "Death type: "); get_str(buffer, stdscr); if (buffer[0] == 'M' || buffer[0] == 'm') do { monst = makemonster(TRUE, "choose"); } while (monst < 0); /* Force a choice */ else monst = getdeath(); } } if (update(top_ten, amount, (short) quest_item, whoami, flags, (flags == WINNER) ? (short) max_level : (short) level, monst, player.t_ctype, thissys, login) ) { /* Send this update to the other systems in the network */ int i, j; char cmd[256]; /* Command for remote execution */ FILE *rmf, *popen(); /* For input to remote command */ for (i=0; Network[i].system[0] != 0; i++) if (Network[i].system[0] != '!' && strcmp(Network[i].system, thissys)) { sprintf(cmd, NETCOMMAND, Network[i].system, Network[i].rogue); /* Execute the command */ if ((rmf=popen(cmd, "w")) != NULL) { unsigned long temp; /* Temporary value */ /* Write out the parameters */ (void) netwrite((unsigned long) amount, sizeof(unsigned long), rmf); (void) netwrite((unsigned long) monst, sizeof(short), rmf); (void) netwrite((unsigned long) quest_item, sizeof(short), rmf); (void) fwrite(whoami, 1, strlen(whoami), rmf); for (j=strlen(whoami); j<NAMELEN; j++) putc('\0', rmf); (void) netwrite((unsigned long) flags, sizeof(short), rmf); temp = (unsigned long) (flags==WINNER ? max_level : level); (void) netwrite(temp, sizeof(short), rmf); (void) netwrite((unsigned long) player.t_ctype, sizeof(short), rmf); (void) fwrite(thissys, 1, strlen(thissys), rmf); for (j=strlen(thissys); j<SYSLEN; j++) putc('\0', rmf); (void) fwrite(login, 1, strlen(login), rmf); for (j=strlen(login); j<LOGLEN; j++) putc('\0', rmf); /* Close off the command */ (void) pclose(rmf); } } } } } /* * SCOREIT -- rogue -s option. Never started curses if this option. * UPDATE -- network scoring update. Never started curses if this option. * EDITSCORE -- want to delete or change a score. */ /* if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE) endwin(); */ if (flags != UPDATE) { if (flags != SCOREIT) { clear(); refresh(); endwin(); } /* * Print the list */ printf("\nTop %d Adventurers:\nRank Score\tName\n", NUMSCORE); for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) { char *class; if (scp->sc_score != 0) { class = char_class[scp->sc_ctype].name; /* Make sure we have an in-bound reason */ if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN; printf("%3d %10lu\t%s (%s)", (int) (scp - top_ten + 1), scp->sc_score, scp->sc_name, class); if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]", SYSLEN, scp->sc_system, LOGLEN, scp->sc_login); printf(":\n\t\t%s on level %d", reason[scp->sc_flags], scp->sc_level); switch (scp->sc_flags) { case KILLED: printf(" by"); killer = killname(scp->sc_monster); printf(" %s", killer); break; case WINNER: printf(" with the %s", rel_magic[scp->sc_quest].mi_name); break; } if (prflags == EDITSCORE) { fflush(stdout); getstr(prbuf); printf("\n"); if (prbuf[0] == 'd') { for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++) *sc2 = *(sc2 + 1); top_ten[NUMSCORE-1].sc_score = 0; for (i = 0; i < NAMELEN; i++) top_ten[NUMSCORE-1].sc_name[i] = rnd(255); top_ten[NUMSCORE-1].sc_flags = RN; top_ten[NUMSCORE-1].sc_level = RN; top_ten[NUMSCORE-1].sc_monster = RN; scp--; } else if (prbuf[0] == 'e') { printf("Death type: "); getstr(prbuf); if (prbuf[0] == 'M' || prbuf[0] == 'm') do { scp->sc_monster = makemonster(TRUE, "choose"); } while (scp->sc_monster < 0); /* Force a choice */ else scp->sc_monster = getdeath(); clear(); refresh(); } } else printf("\n"); } } if (flags != SCOREIT) { printf("\n[Press return to exit]"); fflush(stdout); fgets(prbuf,80,stdin); } /* if (prflags == EDITSCORE) endwin();*/ /* End editing windowing */ } fseek(outf, 0L, SEEK_SET); if (flags != SCOREIT) rs_write_scorefile(outf,top_ten,NUMSCORE); fclose(outf); } /* * showpack: * Display the contents of the hero's pack */ void showpack(char *howso) { reg char *iname; reg int cnt, packnum; reg struct linked_list *item; reg struct object *obj; idenpack(); cnt = 1; clear(); mvprintw(0, 0, "Contents of your pack %s:\n",howso); packnum = 'a'; for (item = pack; item != NULL; item = next(item)) { obj = OBJPTR(item); iname = inv_name(obj, FALSE); mvprintw(cnt, 0, "%c) %s\n",packnum++,iname); if (++cnt >= lines - 2 && next(item) != NULL) { cnt = 1; mvaddstr(lines - 1, 0, morestr); refresh(); wait_for(' '); clear(); } } mvprintw(cnt + 1,0,"--- %ld Gold Pieces ---",purse); refresh(); } void total_winner(void) { register struct linked_list *item; register struct object *obj; register long worth; register char c; register long oldpurse; clear(); standout(); addstr(" \n"); addstr(" @ @ @ @ @ @@@ @ @ \n"); addstr(" @ @ @@ @@ @ @ @ @ \n"); addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); addstr(" \n"); addstr(" Congratulations, you have made it to the light of day! \n"); standend(); addstr("\nYou have joined the elite ranks of those who have escaped the\n"); addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); addstr("a great profit and are appointed "); switch (player.t_ctype) { case C_FIGHTER: addstr("Leader of the Fighter's Guild.\n"); when C_RANGER: addstr("King of the Northern Land.\n"); when C_PALADIN: addstr("King of the Southern Land.\n"); when C_MAGICIAN:addstr("High Wizard of the Sorcerer's Guild.\n"); when C_CLERIC: addstr("Bishop of the Monastery.\n"); when C_THIEF: addstr("Leader of the Thief's Guild.\n"); when C_MONK: addstr("Master of the Temple.\n"); when C_ASSASSIN: addstr("Leader of the Assassin's Guild.\n"); when C_DRUID: addstr("High Priest of the Monastery.\n"); otherwise: addstr("Town Drunk in the Tavern.\n"); } mvaddstr(lines - 1, 0, spacemsg); refresh(); wait_for(' '); clear(); mvaddstr(0, 0, " Worth Item"); oldpurse = purse; for (c = 'a', item = pack; item != NULL; c++, item = next(item)) { obj = OBJPTR(item); worth = get_worth(obj); if (obj->o_group == 0) worth *= obj->o_count; whatis(item); mvprintw(c-'a'+1, 0, "%c) %6ld %s", c, worth, inv_name(obj, FALSE)); purse += worth; } mvprintw(c - 'a' + 1, 0," %5ld Gold Pieces ", oldpurse); refresh(); writelog(pstats.s_exp + (long) purse, WINNER, '\0'); score(pstats.s_exp + (long) purse, WINNER, '\0'); exit_game(EXIT_ENDWIN); } void delete_score(struct sc_ent top_ten[NUMSCORE], int idx) { for(;idx < NUMSCORE-1;idx++) top_ten[idx] = top_ten[idx+1]; top_ten[NUMSCORE-1].sc_score = 0L; } int insert_score(struct sc_ent top_ten[NUMSCORE], struct sc_ent *sc) { int i,j; if (top_ten[NUMSCORE-1].sc_score > 0) return(-1); /* no room */ for(i = 0; i < NUMSCORE; i++) { if (sc->sc_score > top_ten[i].sc_score) { for(j = NUMSCORE-1; j > i; j--) top_ten[j] = top_ten[j-1]; top_ten[i] = *sc; return(i); } } return(-1); } /* PCS = player-class-system (used to determines uniqueness of player) */ bool is_pcs_match(struct sc_ent *sc1, struct sc_ent *sc2) { return( (strcmp(sc1->sc_name,sc2->sc_name) == 0) && (sc1->sc_ctype == sc2->sc_ctype) && (strcmp(sc1->sc_system, sc2->sc_system)==0) ); } int count_pcs_matches(struct sc_ent top_ten[NUMSCORE], struct sc_ent *sc, int *lowest) { int i, matches = 0; *lowest = -1; for(i = 0; i < NUMSCORE; i++) { if (is_pcs_match(sc,&top_ten[i])) { matches++; *lowest = i; } } return(matches); } int find_most_pcs_matches(struct sc_ent top_ten[NUMSCORE], struct sc_ent *sc, int *num, int *idx) { int i, matches, max_match=0, max_match_idx=-1, lowest; for(i = NUMSCORE-1; i > 0; i--) { matches = count_pcs_matches(top_ten,&top_ten[i],&lowest); if (matches > max_match) { max_match = matches; max_match_idx = lowest; } } matches = count_pcs_matches(top_ten,sc,&lowest) + 1; if (matches > max_match) { *num = matches; *idx = lowest; } else { *num = max_match; *idx = max_match_idx; } return(0); } void add_score(struct sc_ent top_ten[NUMSCORE], struct sc_ent *sc) { int idx, count; if (insert_score(top_ten,sc) == -1) { /* Simple insert if space available in table */ find_most_pcs_matches(top_ten,sc,&count,&idx); /* EVERY ENTRY UNIQUE, */ /* INSERT IF SCORE > LOWEST MATCH SCORE */ if (count == 1) { if (sc->sc_score > top_ten[idx].sc_score) { delete_score(top_ten,idx); insert_score(top_ten,sc); } } /* CURRENT PCS HAS HIGHEST DUPE COUNT */ /* INSERT IF SCORE > LOWEST MATCH SCORE */ else if (is_pcs_match(sc,&top_ten[idx])) { if (sc->sc_score > top_ten[idx].sc_score) { delete_score(top_ten,idx); insert_score(top_ten,sc); } } /* UNRELATED PCS HAS HIGHEST DUPE COUNT */ /* DELETE LOWEST DUPE TO MAKE ROOM AND INSERT */ else { delete_score(top_ten,idx); insert_score(top_ten,sc); } } } int update(struct sc_ent top_ten[], unsigned long amount, short quest, char *whoami, short flags, short level, short monst, short ctype, char *system, char *login) { struct sc_ent sc; sc.sc_score = amount; sc.sc_quest = quest; strncpy(sc.sc_name, whoami, NAMELEN); sc.sc_name[NAMELEN-1] = 0; sc.sc_flags = flags; sc.sc_level = level; sc.sc_monster = monst; sc.sc_ctype = ctype; strncpy(sc.sc_system, system, SYSLEN); sc.sc_system[SYSLEN - 1] = 0; strncpy(sc.sc_login, login, LOGLEN); sc.sc_login[LOGLEN-1] = 0; add_score(top_ten, &sc); return(1); }