Mercurial > hg > rlgallery-misc
annotate dgl/dgamelaunch.conf @ 27:d7e92cd9df0f
Move the game binaries to /usr/bin.
The new Fedora setup might heretically leave /bin out of the path.
author | John "Elwin" Edwards |
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date | Mon, 28 Oct 2013 22:09:52 -0700 |
parents | dd72d2dd923f |
children | 46158c89c659 |
rev | line source |
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1 # This is a sample dgamelaunch configuration file. Only bash-style comments |
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2 # are allowed, such as this. Each configuration option will be explained |
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3 # along with its default value. |
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4 |
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5 |
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6 |
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7 # Global config variables: |
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8 |
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9 |
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10 # Max amount of registered users to allow. Has no effect if dgl was |
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11 # compiled with SQLite |
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12 maxusers = 64000 |
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13 |
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14 # Allow registration of new nicks? (yes or no) |
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15 allow_new_nicks = yes |
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16 |
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17 # Max length for newly registered nicks. Must be less than 20. |
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18 # By default, NetHack only stores the first 10 chars of a name into |
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19 # the record/logfile. |
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20 maxnicklen = 10 |
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21 |
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22 # Set the default watching-screen sorting mode. Can be one of |
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23 # "username", "game", "windowsize", "starttime" or "idletime". |
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24 # "username" is the default. |
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25 sortmode = "username" |
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26 |
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27 # Set the columns displayed in the watching-screen. Each column definition |
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28 # must have four elements as: |
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29 # [ "<display title>", "<sortname>", <Screen column>, "<printf format>" ] |
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30 # |
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31 # <sortname> may be "unsorted", "username", "game", "windowsize", "starttime", |
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32 # "duration", "idletime", or (if shmem is enabled) "watchers". |
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33 # |
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34 watch_columns = [ ["", "", 1, "%s)"], |
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35 ["User", "username", 4, "%-15s"], |
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36 ["Game", "game", 21, "%-11s"], |
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37 ["Term", "windowsize", 34, "%s"], |
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38 ["Idle", "idletime", 43, "%-10s"], |
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39 ["Started", "starttime", 60, "%s"] |
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40 ] |
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41 |
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42 # Path to a prepared chroot jail. |
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43 chroot_path = "/var/dgl" |
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44 |
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45 # From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc |
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46 dglroot = "/dgldir/" |
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47 |
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48 # Strings to be replaced in every banner |
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49 # you can have either direct string replacements, like |
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50 # "$FOO" = "BAR", or you can get the server time with |
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51 # "$FOO" = timeformat("%F %T") |
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52 # for the timeformat parameter string format, see man strftime |
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53 bannervars = [ "$MOTDTIME" = "2011.10.08", |
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54 "$SERVERID" = "$ATTR(14)Roguelike Gallery - rlgallery.org$ATTR()", |
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55 "$DATETIME" = timeformat("%F %T") |
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56 ] |
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57 |
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58 # From inside the jail, location of a banner file, which is |
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59 # shown in submenus that cannot be defined separately. |
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60 # Some string substitution is done for every banner file contents: |
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61 # - bannervars from above |
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62 # - $VERSION replaced with "dgamelaunch v" + dgl version number. |
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63 # - $USERNAME replaced with logged-in user's name, or with "[Anonymous]" |
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64 # - $INCLUDE(filename) the named file will be inserted here. |
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65 banner = "/dgldir/dgl-banner" |
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66 |
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67 # The following two options are fairly insecure. They will force us to |
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68 # load the password/group database into memory while still having root |
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69 # privileges. Replace them with shed_uid/shed_gid entries as soon as |
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70 # possible if you decide to use them. dgamelaunch will inform you of |
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71 # the uids/gids corresponding to your choices when it loads. |
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72 # |
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73 # Note that shed_uid and shed_gid will always take precedence over |
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74 # shed_user and shed_group if they are specified. |
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75 |
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76 # shed_user: username to shed privileges to |
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77 #shed_user = "games" |
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78 # shed_group: group name to shed privileges to |
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79 #shed_group = "games" |
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80 |
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81 # Preferably, you may use the respective gids/uids. This is for Debian: |
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82 shed_uid = 501 |
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83 shed_gid = 501 |
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84 |
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85 # Locale. Leaving this out, dgamelaunch will not explicitly set locale. |
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86 locale = "en_US.UTF-8" |
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87 |
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88 # Default TERM, used if the user's $TERM is unknown. |
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89 # If undefined, dgamelaunch will just terminate in that case. |
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90 default_term = "xterm" |
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91 |
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92 # Should dgl send select-UTF8-charset escape code? (that is: ESC % G) |
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93 # default is no. |
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94 #utf8esc = yes |
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95 |
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96 # Should dgl allow XON/XOFF? Default is "yes", meaning "don't touch it". |
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97 # "no" disables XON/XOFF |
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98 #flowcontrol = no |
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99 |
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100 # Maximum time in seconds user can idle in the dgamelaunch menus |
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101 # before dgl exits. Default value is 0, which disables the idling timer. |
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102 # Does not apply to external programs or config editors. |
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103 # For setting game idle time, use max_idle_time in the game DEFINE. |
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104 # menu_max_idle_time = 1024 |
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105 |
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106 # Passwd refers to the file that stores the user database. |
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107 # The default passwd file is "/dgl-login" for flat-text database, and for |
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108 # sqlite, whatever value was defined for the sqlite database at compile time. |
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109 # This is also used for the shared memory key, if shmem is enabled at compile |
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110 # time. |
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111 #passwd = "/dgl-login" |
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112 |
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113 # Lockfile is used only when dgl was compiled without sqlite. |
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114 #lockfile = "/dgl-lock" |
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115 |
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116 # |
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117 # define some commands that are run when something happens. format is |
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118 # commands [ <time> ] = <command> ... |
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119 # |
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120 # <time> can be one of: |
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121 # dglstart = when someone telnets in |
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122 # login = when user has logged in |
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123 # register = right after a new user is registered |
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124 # gamestart = just before a game is started |
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125 # gameend = after a game ends (see also per-game "postcommand" define) |
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126 # |
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127 # <command> is: |
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128 # mkdir "foo" = create a directory "foo" |
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129 # chdir "foo" = change current work dir to "foo" |
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130 # cp "foo" "bar" = copy file "foo" to "bar", overwriting previous "bar" |
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131 # ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist |
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132 # unlink "foo" = delete file "foo" |
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133 # setenv "foo" "bar" = set environment variable "foo" to "bar" |
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134 # exec "foo" "bar" = execute "foo" with "bar" as it's param |
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135 # rawprint "foo" = output string "foo" |
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136 # chpasswd = do the change password prompting, if logged in |
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137 # chmail = do the change email prompting, if logged in |
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138 # watch_menu = go to the watching menu |
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139 # quit = quit dgl |
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140 # ask_login = do the login prompting, if not logged in |
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141 # ask_register = do register new user prompting, if not logged in and |
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142 # registration of new nicks is allowed. |
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143 # play_game "foo" = start game which has the short name "foo" |
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144 # (user must be logged in) |
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145 # submenu "foo" = go to submenu "foo" |
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146 # return = return from submenu |
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147 # |
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148 # NOTE: edit_options-command was removed. use ifnxcp and exec to simulate it. |
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149 # |
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150 # The commands will be done inside the chroot and with the uid and gid |
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151 # defined above. |
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152 # Parameters to the commands are subject to variable substitution: |
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153 # %r = dglroot, as defined above |
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154 # %n = user nick, if user is logged in |
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155 # %N = first character of user name, if user is logged in |
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156 # %u = shed_uid, as defined above, but numeric |
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157 # %g = game name, if user has selected a game. |
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158 # %s = short game name, if user has selected a game. |
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159 # %t = ttyrec path & filename of the last game played. |
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160 # |
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161 # Also some escape codes: |
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162 # \\ = backslash |
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163 # \a = bell |
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164 # \b = backspace |
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165 # \e = escape character |
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166 # \f = form feed |
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167 # \n = newline |
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168 # \r = carriage return |
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169 # \t = tab |
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170 # \v = vertical tab |
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171 # |
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172 # eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo" |
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173 # |
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174 |
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175 # Change the terminal title: (assuming terminals support the escape code) |
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176 #commands[dglstart] = rawprint "\e]2;nethack.alt.org\a" |
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177 |
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178 # create the user's dirs when they register |
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179 commands[register] = mkdir "%ruserdata/%n", |
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180 mkdir "%rttyrec/%n", |
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181 mkdir "%rttyrec/%n/rogue3", |
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182 mkdir "%rttyrec/%n/rogue4", |
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183 mkdir "%rttyrec/%n/rogue5", |
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184 mkdir "%rttyrec/%n/srogue", |
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185 mkdir "%rttyrec/%n/arogue5" |
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186 |
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187 commands[login] = mkdir "%ruserdata/%n", |
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188 mkdir "%rttyrec/%n", |
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189 mkdir "%rttyrec/%n/rogue3", |
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190 mkdir "%rttyrec/%n/rogue4", |
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191 mkdir "%rttyrec/%n/rogue5", |
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192 mkdir "%rttyrec/%n/srogue", |
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193 mkdir "%rttyrec/%n/arogue5" |
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194 |
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195 # file mode for when commands copy files. |
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196 # readable and writable by all. you could use eg. "0644" to be more secure. |
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197 filemode = "0644" |
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198 |
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199 |
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200 |
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201 |
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202 # Define the main menus. |
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203 # You _must_ define "mainmenu_anon" and "mainmenu_user". |
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204 # $VERSION and $SERVERID will be replaced, as per the bannerfile above. |
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205 |
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206 # First, the menu shown to anonymous user: |
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207 menu["mainmenu_anon"] { |
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208 bannerfile = "/dgldir/dgl_menu_main_anon.txt" |
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209 cursor = (5,18) |
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210 commands["l"] = ask_login |
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211 commands["r"] = ask_register |
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212 commands["w"] = watch_menu |
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213 commands["q"] = quit |
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214 } |
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215 |
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216 # Then the menu shown when the user has logged in: |
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217 # $USERNAME in here will be replaced with the user name. |
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218 menu["mainmenu_user"] { |
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219 # contents of this file are written to screen. |
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220 # the file must be inside the chroot. |
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221 # Some string subsitutions can be done in the file: |
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222 # $INCLUDE(filename) = includes the file to this file. |
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223 # String substitutions defined in bannervars-section above. |
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224 # $VERSION = dgamelaunch version |
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225 # $USERNAME = user name (or [Anonymous] if not logged in) |
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226 # $ATTR(params) = change text color and attributes. |
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227 # params can be either number (to set the text color), |
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228 # one, or any of "b" (bold), "s" (standout), "u" (underline), |
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229 # "r" (reverse) or "d" (dim), |
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230 # or both color number and attribute characters, separated by colon. |
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231 # Empty param resets color and attributes to default. |
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232 bannerfile = "/dgldir/dgl_menu_main_user.txt" |
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233 # after which cursor is moved to this location |
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234 # if cursor-definition is missing, the cursor is put |
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235 # to the end of the last line of the banner. |
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236 # cursor = (5,18) |
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237 # keys we accept. format is |
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238 # commands["string_of_keys"] = <commandlist> |
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239 # for example, you could use commands["qQ"] = quit |
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240 commands["c"] = chpasswd |
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241 commands["e"] = chmail |
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242 commands["w"] = watch_menu |
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243 commands["3"] = play_game "RogV3" |
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244 commands["4"] = play_game "RogV4" |
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245 commands["5"] = play_game "RogV5" |
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246 commands["Ss"] = play_game "SRog" |
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247 commands["Aa"] = play_game "ARog5" |
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248 commands["q"] = quit |
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249 } |
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250 |
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251 # this menu is shown when user presses '?' in the watching menu |
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252 menu["watchmenu_help"] { |
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253 bannerfile = "/dgldir/dgl_menu_watchmenu_help.txt" |
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254 commands["qQ "] = return |
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255 } |
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256 |
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257 # Rogue V3: short and simple, like the game |
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258 DEFINE { |
27 | 259 game_path = "/usr/bin/rogue3" |
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260 game_name = "Rogue V3 (3.6)" |
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261 short_name = "RogV3" |
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262 |
27 | 263 game_args = "rogue3", "-n", "%n" |
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264 |
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265 inprogressdir = "%rinprogress/rogue3/" |
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266 ttyrecdir = "%rttyrec/%n/rogue3/" |
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267 |
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268 # Don't do anything with rcfiles. Rogue has none. |
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269 |
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270 # Back up the savefile, just in case |
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271 commands = cp "/var/games/roguelike/rogue3save/%u-%n.r3sav" "%rbackup/%u-%n.r3sav.bak" |
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272 } |
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273 |
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274 # Rogue V4: just like it, but a little different |
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275 DEFINE { |
27 | 276 game_path = "/usr/bin/rogue4" |
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277 game_name = "Rogue V4 (5.2)" |
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278 short_name = "RogV4" |
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279 |
27 | 280 game_args = "rogue4", "-n", "%n" |
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281 inprogressdir = "%rinprogress/rogue4/" |
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282 ttyrecdir = "%rttyrec/%n/rogue4/" |
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283 |
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284 commands = cp "/var/games/roguelike/rogue4save/%u-%n.r4sav" "%rbackup/%u-%n.r4sav.bak" |
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285 } |
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286 |
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287 # Rogue V5: a little more different from both |
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288 DEFINE { |
27 | 289 game_path = "/usr/bin/rogue5" |
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290 game_name = "Rogue V5 (5.4)" |
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291 short_name = "RogV5" |
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292 |
27 | 293 game_args = "rogue5", "-n", "%n" |
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294 inprogressdir = "%rinprogress/rogue5/" |
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295 ttyrecdir = "%rttyrec/%n/rogue5/" |
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296 |
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297 commands = cp "/var/games/roguelike/rogue5save/%u-%n.r5sav" "%rbackup/%u-%n.r5sav.bak" |
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298 } |
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299 |
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300 # Super-Rogue: different? |
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301 DEFINE { |
27 | 302 game_path = "/usr/bin/srogue" |
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303 game_name = "Super-Rogue" |
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304 short_name = "SRog" |
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305 |
27 | 306 game_args = "srogue", "-n", "%n" |
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307 inprogressdir = "%rinprogress/srogue/" |
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308 ttyrecdir = "%rttyrec/%n/srogue/" |
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309 |
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310 commands = cp "/var/games/roguelike/sroguesave/%u-%n.srsav" "%rbackup/%u-%n.srsav.bak" |
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311 } |
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312 |
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313 # Advanced Rogue 5: not different? |
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314 DEFINE { |
27 | 315 game_path = "/usr/bin/arogue5" |
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316 game_name = "Advanced Rogue 5" |
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317 short_name = "ARog5" |
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318 |
27 | 319 game_args = "arogue5", "-n", "%n" |
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320 inprogressdir = "%rinprogress/arogue5/" |
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321 ttyrecdir = "%rttyrec/%n/arogue5/" |
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322 |
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323 commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak" |
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324 } |
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325 |
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326 |
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327 # Next, we'll define one game's data: |
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328 |
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329 #DEFINE { |
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330 # # From inside the jail, the location of the binary to be launched. |
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331 # game_path = "/bin/nethackstub" |
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332 # |
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333 # # Full name of the game |
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334 # game_name = "NetHack stub" |
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335 # |
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336 # # Short name, used in the watching menu |
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337 # short_name = "NHstb" |
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338 # |
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339 # # arguments for when we exec the binary |
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340 # game_args = "/bin/nethackstub", |
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341 # "foo", |
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342 # "user:%n", |
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343 # "shed_uid:%u", |
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344 # "bar" |
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345 # |
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346 # # From inside the jail, where dgamelaunch should put mail. |
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347 # spooldir = "/var/mail/" |
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348 # |
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349 # # From inside the jail, the default .nethackrc that is copied for new users. |
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350 # # rc_template = "/dgl-default-rcfile" |
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351 # |
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352 # # If player idles longer than max_idle_time seconds, the game will |
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353 # # receive a sighup. Default value is 0, which disables the idling timer. |
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354 # max_idle_time = 2000 |
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355 # |
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356 # # Player-specific path to an extra information file written by the game |
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357 # # The game should write the extra information on one line in this format: |
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358 # # <numeric-weight>|extra-information |
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359 # # For example, the game might write: "100|Astral", "1|D:1", etc. to indicate |
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360 # # where the player is in the game world. The numeric weight is used when |
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361 # # a spectator sorts games by the extra information field: higher weights |
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362 # # will be sorted to appear before lower weights. |
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363 # # |
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364 # extra_info_file = "%rgamedir/%n.extrainfo" |
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365 # |
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366 # # Make sure the inprogress dir actually exists. default is "inprogress/" |
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367 # # Each game you define here must have it's own. |
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368 # inprogressdir = "%rinprogress-nethackstub/" |
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369 # |
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370 # # We can also define per-game commands, that are executed |
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371 # # when the game starts: |
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372 # # commands = chdir "/dgldir", mkdir "foo_%u_%g" |
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373 # |
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374 # # We can also define per-game commands executed after the game ends, |
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375 # # but before commands[gameend] |
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376 # postcommands = chdir "/" |
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377 # |
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378 # # If the game uses an ancient encoding, you may specify "ibm" or "dec". |
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379 # # If set to "ask", the game will be run with --print-charset beforehand, |
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380 # # expected to return one of these values. |
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381 # encoding = "unicode" |
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382 #} |
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383 |
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384 |
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385 # |
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386 # the second game |
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387 # |
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388 # |
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389 |
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390 #DEFINE { |
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391 # game_path = "/nh343/nethack" |
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392 # game_name = "NetHack 3.4.3" |
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393 # short_name = "NH343" |
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394 # |
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395 # game_args = "/nh343/nethack", "-u", "%n" |
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396 # |
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397 # spooldir = "/mail/" |
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398 # rc_template = "/dgl-default-rcfile.nh343" |
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399 # |
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400 # rc_fmt = "%ruserdata/%n/%n.nh343rc" |
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401 # |
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402 # inprogressdir = "%rinprogress-nh343/" |
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403 # |
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404 ## The place where ttyrecs are stored for this game. |
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405 ## If this is not defined, ttyrecs are not saved for this game. |
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406 ## Leaving this undefined also means the games cannot be spectated. |
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407 # ttyrecdir = "%ruserdata/%n/ttyrec/" |
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408 # |
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409 # |
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410 # # back up savefile |
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411 # commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak", |
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412 # # set NETHACKOPTIONS to point to the rcfile |
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413 # setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc", |
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414 # # set up nethack mail stuff, assuming it's compiled with it... |
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415 # setenv "MAIL" "/mail/%n", |
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416 # setenv "SIMPLEMAIL" "1", |
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417 # # don't let the mail file grow |
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418 # unlink "/mail/%n" |
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419 #} |
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420 |
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421 # |
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422 # third game |
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423 # |
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424 # |
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425 |
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426 #DEFINE { |
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427 # game_path = "/bin/crawlss017" |
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428 # game_name = "Crawl Stone Soup 0.1.7" |
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429 # short_name = "Cr017" |
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430 # |
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431 # game_args = "/bin/crawlss017", |
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432 # "-name", "%n", |
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433 # "-dir", "/crawlss017/", |
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434 # "-rc", "%rrcfiles/%n.crawlrc", |
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435 # "-morgue", "/crawlss017/morgues/", |
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436 # "-macro", "/crawlss017/macros/%n.macro" |
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437 # |
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438 # rc_template = "/dgl-default-rcfile.crawl" |
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439 # rc_fmt = "%rrcfiles/%n.crawlrc" |
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440 # inprogressdir = "%rinprogress-crawlss017/" |
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441 # encoding = ask |
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442 #} |
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443 |
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444 # |
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445 # fourth game |
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446 # |
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447 # |
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448 |
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449 #DEFINE { |
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450 # game_path = "/bin/crawlss020" |
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451 # game_name = "Crawl Stone Soup 0.2.0" |
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452 # short_name = "Cr020" |
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453 # |
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454 # game_args = "/bin/crawlss020", |
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455 # "-name", "%n", |
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456 # "-dir", "/crawlss020/", |
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457 # "-rc", "/crawlss020/plr/%n/%n.crawlrc", |
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458 # "-morgue", "/crawlss020/plr/%n/", |
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459 # "-macro", "/crawlss020/plr/%n/" |
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460 # |
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461 # rc_template = "/dgl-default-rcfile.crawl" |
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462 # rc_fmt = "/crawlss020/plr/%n/%n.crawlrc" |
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463 # inprogressdir = "%rinprogress-crawlss020/" |
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464 #} |