Commit graph

214 commits

Author SHA1 Message Date
John "Elwin" Edwards
2f37cf2d94 RLG-Web server: update timestamps for WebSocket games.
The login timestamps will now be refreshed when games are started via
WebSockets or stopped.
2012-07-16 10:09:57 -07:00
John "Elwin" Edwards
f7f56fedae RLG-Web: improvements to choices and status messaging.
Server-side, have gamemux 'end' events include the name and game, so
they can be sent to WebSockets connected to /status.  This means a
WebSocket client only needs to update its choice list when it gets a
begin or end message with its own username.  So it only needs to check
/pstatus/<name> at those times and can stop polling.
2012-07-16 08:23:51 -07:00
John "Elwin" Edwards
a0be18657b Replace taking over games with forced saves.
Instead of reusing the id, just SIGHUP the game process.  This works
whether it is using polling, WebSockets, or dgamelaunch.
2012-07-15 22:33:44 -07:00
John "Elwin" Edwards
a847191450 RLG-Web: fix lockfile mixup.
Put the terminal dimensions into the lockfile in the proper order.
2012-07-15 21:03:36 -07:00
John "Elwin" Edwards
854519a7bd RLG-Web: improve taking over sessions.
WebSocket sessions should not be taken over, and polling sessions are
not yet convertible to WebSockets.  Eventually the current method of
taking over via Player#reset() should be replaced with autosaving the
game, which will always work.
2012-07-15 20:30:33 -07:00
John "Elwin" Edwards
3abb05683e RLG-Web client: add playing through WebSockets.
Add client-side support for WebSocket play.
2012-07-15 18:18:53 -07:00
John "Elwin" Edwards
d11eb5e22a RLG-Web server: add playing through WebSockets.
Games can be played with a WebSocket connection to
/play/<game>?key=<loginkey>&w=<cols>&h=<rows>
2012-07-15 09:04:39 -07:00
John "Elwin" Edwards
185ea6a9ef RLG-Web client: determine the host for WebSocket connections.
Construct the URLs for WebSocket connections using window.location.host
instead of hardcoding them.
2012-07-14 10:11:13 -07:00
John "Elwin" Edwards
1ef1b16014 RLG-Web client: use WebSockets for game lists.
Use the WebSocket connection to /status to create the list of current
games.
2012-07-14 09:46:26 -07:00
John "Elwin" Edwards
bec02aea9e RLG-Web server: send status events over WebSockets.
A WebSocket connection to /status will be sent periodic listings, along
with notifications of the beginning and end of games.
2012-07-13 22:26:20 -07:00
John "Elwin" Edwards
4174840c3e RLG-Web server: refactor statusmsg() to work with WebSockets.
Separate the game-listing and http-responding components of statusmsg()
so the listing function can be reused for WebSockets.
2012-07-13 09:17:05 -07:00
John "Elwin" Edwards
031bc239f8 RLG-Web server: code cleanup.
Delete some TermSession code left over from the first attempt at
Websockets.  Also don't bother logging the disconnection of watchers
after the game has ended.
2012-07-13 08:52:17 -07:00
John "Elwin" Edwards
f4c4f5e0f1 RLG-Web: Complete the WebSocket watcher.
Watching via WebSockets now takes into account terminal size, player
name, etc.
2012-07-13 08:39:39 -07:00
John "Elwin" Edwards
aee00a29d5 RLG-Web: begin converting to WebSockets.
Use WebSockets for watching, if the browser supports it.  Functionality
is not complete yet.
2012-07-12 22:16:15 -07:00
John "Elwin" Edwards
e143ac7d20 Added tag beta4 for changeset 75a016c49076 2012-07-12 07:58:23 -07:00
John "Elwin" Edwards
25f40eaf3e Designate as beta4. 2012-07-12 07:57:50 -07:00
John "Elwin" Edwards
73bf867839 rlgterm.js: remove unnecessary debugging messages. 2012-07-11 15:45:22 -07:00
John "Elwin" Edwards
3dc15a18e7 RLG-Web client: improvements to UI messages.
Improve the appearance of the message area, make warnings a different
color from other messages, and make some message texts more helpful.
2012-07-11 11:10:50 -07:00
John "Elwin" Edwards
16df3d2a7a RLG-Web client: hide debugging information.
Remove the button that shows div#debug.  Alerting the user should be
done with message().
2012-07-11 10:43:40 -07:00
John "Elwin" Edwards
2828b5f33c RLG-Web: Allow games to be taken over.
Make it possible to reconnect to a game if the user has left the page
without saving.
2012-07-11 10:30:33 -07:00
John "Elwin" Edwards
8ebcf32a4d rlgterm.js: improve registration failure messages.
Provide more user-friendly explanations when registration fails.
2012-07-11 07:37:56 -07:00
John "Elwin" Edwards
91a3111d29 RLG-Web client: replace setTitle() with message().
Remove the title line, and make setTitle() add a message instead.
Also remove setTitle() from termemu.js, because shterm.js duplicates
the code.
2012-07-10 18:39:36 -07:00
John "Elwin" Edwards
24879b8123 RLG-Web: improve game-starting messages.
Include the name of the player and game when watching or playing.
2012-07-10 16:32:49 -07:00
John "Elwin" Edwards
db242817fd RLG-Web client: distinguish playing and watching in UI.
Don't show the keyboard when watching games, and display appropriate
messages when playing or watching.
2012-07-10 13:53:38 -07:00
John "Elwin" Edwards
5af0160769 RLG-Web: add a new message framework.
Add a message() function meant for UI messages, not debugging info.
2012-07-10 08:08:54 -07:00
John "Elwin" Edwards
06614ac0aa RLG-Web: make /pstatus/* differentiate between dgl and RLG-Web games.
The /pstatus/ API now responds with "p" for games being played in
RLG-Web and "d" for games being played in dgamelaunch.
2012-07-09 12:51:12 -07:00
John "Elwin" Edwards
9c45f52722 RLG-Web: use the pty module.
Convert the RLG-Web server to use the pty.js module instead of the
ptyhelper binary.
2012-07-09 12:24:03 -07:00
John "Elwin" Edwards
b9a6a1e303 WebTTY: use the pty.js module.
Convert TermSessions to spawn with the pty.js module instead of piping
everything through ptyhelper.
2012-07-08 21:20:56 -07:00
John "Elwin" Edwards
286626df57 rlgwebd.js: Unlink control socket at startup.
Unlinking at shutdown doesn't work because at that time, the process is
chroot'ed and unprivileged.
2012-07-08 17:49:43 -07:00
John "Elwin" Edwards
d0ea0471c0 rlgwebd.js: set the width and height on Player objects.
Fixes the client not being informed of the pty size.
2012-07-08 08:40:08 -07:00
John "Elwin" Edwards
02b76e1faf rlgterm.js: fix debugging messages for registration. 2012-07-08 08:10:55 -07:00
John "Elwin" Edwards
35d07ca85d Add an information page.
Add about.html and create a link to it.
2012-07-08 08:07:09 -07:00
John "Elwin" Edwards
e3dd70ce08 Switch to node v0.8.
In node v0.8, path.exists() has been moved to the fs module.
2012-07-08 08:02:17 -07:00
John "Elwin" Edwards
cf3388a566 Added tag beta3 for changeset 3fd410c52a61 2012-06-23 19:45:25 -07:00
John "Elwin" Edwards
46c08a404b Call this beta3. 2012-06-23 19:45:06 -07:00
John "Elwin" Edwards
fcd1965cd0 Try to guess a good text size.
When starting, resize the fonts if there isn't room for the terminal,
or if there is a lot of empty space.
2012-06-23 19:13:34 -07:00
John "Elwin" Edwards
a48b02dc13 Make font resizing affect the keyboard too.
The keyboard font size now changes along with the terminal font size.
This allows the keyboard to work at page widths down at least to 600px.
2012-06-23 17:41:27 -07:00
John "Elwin" Edwards
2ab0de0799 Improvements to the keyboard.
Add a number pad to the keyboard.  Make it hidden by default for
RLG-Web.
2012-06-23 17:11:51 -07:00
John "Elwin" Edwards
9ddc3c685c Begin handling XMLHttpRequest errors.
Add an error handler to the various XMLHttpRequest objects.  Eventually
it will inform the user if the server is unreachable.
2012-06-21 23:44:51 -07:00
John "Elwin" Edwards
6baed7ccf1 Remove the refresh button.
Since the lists refresh automatically now, a button isn't needed.
2012-06-21 22:15:20 -07:00
John "Elwin" Edwards
2180af99a0 Automatically update the lists of current games and actions.
Add some window.*interval() code to getcurrent() so it will register
itself as an interval and clear this interval when the list is not
visible (i.e. playing or watching.)  It also calls getchoices() if the
user is logged in, so that will be updated as well.
2012-06-21 21:57:04 -07:00
John "Elwin" Edwards
db81f195cf Improve the layout of some buttons. 2012-06-21 16:05:59 -07:00
John "Elwin" Edwards
4478756d91 Set a default font. 2012-06-21 10:46:01 -07:00
John "Elwin" Edwards
e5a4a55876 Try to get some compatibility for keys.
I'd thought using the DOM_VK_ names was a good idea.  Symbolic names
ought to be more portable than opaque numeric constants.  Foolish me,
expecting things to be sane.
Keys now work with FF15 and Chrome 17.
2012-06-21 09:43:52 -07:00
John "Elwin" Edwards
a6ca511e4d Added tag beta2 for changeset 4728fc71bbda 2012-06-20 14:14:22 -07:00
John "Elwin" Edwards
f80abf9640 Indicate beta2. 2012-06-20 14:13:46 -07:00
John "Elwin" Edwards
b34eeb2de8 RLG-Web client: some visual improvements.
Hide the debugging messages by default.
2012-06-20 14:11:57 -07:00
John "Elwin" Edwards
2d9c8bd011 Display idle time of games in progress.
statusmsg() now includes games' idle times, and the client displays
them using getcurrent().
2012-06-20 11:37:05 -07:00
John "Elwin" Edwards
f750d9eb34 RLG-Web client: refresh the current games list.
Add a refresh button to the list of watchable games.  Also refresh it
if watching fails.
2012-06-20 09:12:26 -07:00
John "Elwin" Edwards
f711cdb591 Some status improvements.
Status messages now consistently use the game's uname, and the table
of choices puts the games in the right order.
2012-06-20 08:49:10 -07:00