Mercurial > hg > early-roguelike
annotate rogue4/save.c @ 286:3b61f1dfcc91
UltraRogue: don't swap signal handlers.
In md_shellescape(), signal handlers for SIGINT and SIGQUIT were saved
and restored, but exchanged in the process.  This was fixed in the
other games by commit 600873555ec0.
Deleting md_shellescape() might have been a better fix.  It is
apparently unused.
| author | John "Elwin" Edwards | 
|---|---|
| date | Fri, 29 Sep 2017 21:21:50 -0400 | 
| parents | 70aa5808c782 | 
| children | 
| rev | line source | 
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changeset | 1 /* | 
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changeset | 2 * save and restore routines | 
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changeset | 3 * | 
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changeset | 4 * @(#)save.c 4.15 (Berkeley) 5/10/82 | 
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changeset | 5 * | 
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changeset | 6 * Rogue: Exploring the Dungeons of Doom | 
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changeset | 7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman | 
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changeset | 8 * All rights reserved. | 
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changeset | 9 * | 
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changeset | 10 * See the file LICENSE.TXT for full copyright and licensing information. | 
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changeset | 11 */ | 
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changeset | 12 | 
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changeset | 13 #include <curses.h> | 
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changeset | 14 #include <sys/types.h> | 
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changeset | 15 #include <sys/stat.h> | 
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changeset | 16 #include <errno.h> | 
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changeset | 17 #include <string.h> | 
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changeset | 18 #include <stdlib.h> | 
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changeset | 19 #include <time.h> | 
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changeset | 20 #define KERNEL | 
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changeset | 21 #include <signal.h> | 
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changeset | 22 #undef KERNEL | 
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changeset | 23 #include "rogue.h" | 
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changeset | 24 | 
| 215 | 25 void save_file(FILE *savef); | 
| 26 extern int rs_save_file(FILE *savef); | |
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changeset | 27 extern int rs_restore_file(FILE *inf); | 
| 215 | 28 | 
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changeset | 29 typedef struct stat STAT; | 
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changeset | 30 | 
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changeset | 31 extern char version[], encstr[]; | 
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changeset | 32 extern bool _endwin; | 
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changeset | 33 | 
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changeset | 34 STAT sbuf; | 
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changeset | 35 | 
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changeset | 36 /* | 
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changeset | 37 * save_game: | 
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changeset | 38 * Implement the "save game" command | 
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changeset | 39 */ | 
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changeset | 40 /* This has to be cleaned up, these goto's are annoying. */ | 
| 215 | 41 bool | 
| 42 save_game(void) | |
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changeset | 43 { | 
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changeset | 44 register FILE *savef; | 
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changeset | 45 register int c; | 
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changeset | 46 char buf[256]; | 
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changeset | 47 | 
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changeset | 48 /* | 
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changeset | 49 * get file name | 
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changeset | 50 */ | 
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changeset | 51 mpos = 0; | 
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changeset | 52 over: | 
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changeset | 53 if (file_name[0] != '\0') | 
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changeset | 54 { | 
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changeset | 55 for (;;) | 
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changeset | 56 { | 
| 30 | 57 if (use_savedir) | 
| 58 msg("Save game? "); | |
| 59 else | |
| 60 msg("save file (%s)? ", file_name); | |
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changeset | 61 c = getchar(); | 
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changeset | 62 mpos = 0; | 
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changeset | 63 if (c == ESCAPE) | 
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changeset | 64 { | 
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changeset | 65 msg(""); | 
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changeset | 66 return FALSE; | 
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changeset | 67 } | 
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changeset | 68 else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') | 
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changeset | 69 break; | 
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changeset | 70 else | 
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changeset | 71 msg("please answer Y or N"); | 
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changeset | 72 } | 
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changeset | 73 if (c == 'y' || c == 'Y') | 
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changeset | 74 { | 
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changeset | 75 strcpy(buf, file_name); | 
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changeset | 76 goto gotfile; | 
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changeset | 77 } | 
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changeset | 78 } | 
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changeset | 79 | 
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changeset | 80 if (use_savedir) | 
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changeset | 81 { | 
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changeset | 82 /* You can't change the savefile if you're using the system | 
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changeset | 83 savedir, because that means you have privileges. */ | 
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changeset | 84 msg(""); | 
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changeset | 85 return FALSE; | 
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changeset | 86 } | 
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changeset | 87 | 
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changeset | 88 do | 
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changeset | 89 { | 
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changeset | 90 mpos = 0; | 
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changeset | 91 msg("file name: "); | 
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changeset | 92 buf[0] = '\0'; | 
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changeset | 93 if (get_str(buf, stdscr) == QUIT) | 
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changeset | 94 { | 
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changeset | 95 quit: | 
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changeset | 96 msg(""); | 
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changeset | 97 return FALSE; | 
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changeset | 98 } | 
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changeset | 99 mpos = 0; | 
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changeset | 100 gotfile: | 
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changeset | 101 /* | 
