Mercurial > hg > early-roguelike
annotate rogue4/save.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | d3968e9cb98d |
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rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 4.15 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <sys/types.h> |
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15 #include <sys/stat.h> |
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16 #include <errno.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
280
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19 #include <time.h> |
12
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20 #define KERNEL |
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21 #include <signal.h> |
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22 #undef KERNEL |
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23 #include "rogue.h" |
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24 |
215 | 25 void save_file(FILE *savef); |
26 extern int rs_save_file(FILE *savef); | |
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27 extern int rs_restore_file(FILE *inf); |
215 | 28 |
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29 typedef struct stat STAT; |
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30 |
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31 extern char version[], encstr[]; |
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32 extern bool _endwin; |
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33 |
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34 STAT sbuf; |
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35 |
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36 /* |
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37 * save_game: |
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38 * Implement the "save game" command |
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39 */ |
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40 /* This has to be cleaned up, these goto's are annoying. */ |
215 | 41 bool |
42 save_game(void) | |
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43 { |
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44 register FILE *savef; |
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45 register int c; |
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46 char buf[256]; |
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47 |
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48 /* |
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49 * get file name |
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50 */ |
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51 mpos = 0; |
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52 over: |
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53 if (file_name[0] != '\0') |
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54 { |
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55 for (;;) |
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56 { |
30 | 57 if (use_savedir) |
58 msg("Save game? "); | |
59 else | |
60 msg("save file (%s)? ", file_name); | |
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61 c = getchar(); |
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62 mpos = 0; |
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63 if (c == ESCAPE) |
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64 { |
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65 msg(""); |
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66 return FALSE; |
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67 } |
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68 else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') |
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69 break; |
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70 else |
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71 msg("please answer Y or N"); |
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72 } |
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73 if (c == 'y' || c == 'Y') |
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74 { |
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75 strcpy(buf, file_name); |
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76 goto gotfile; |
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77 } |
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78 } |
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79 |
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80 if (use_savedir) |
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81 { |
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82 /* You can't change the savefile if you're using the system |
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83 savedir, because that means you have privileges. */ |
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84 msg(""); |
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85 return FALSE; |
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86 } |
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87 |
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88 do |
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89 { |
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90 mpos = 0; |
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91 msg("file name: "); |
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92 buf[0] = '\0'; |
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93 if (get_str(buf, stdscr) == QUIT) |
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94 { |
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95 quit: |
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96 msg(""); |
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97 return FALSE; |
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98 } |
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99 mpos = 0; |
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100 gotfile: |
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101 /* |