new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
The save and restore code assumed sizeof(long) == 4, which is not the
case on x64. Reading only 4 bytes from the savefile left the others
uninitialized, which led to problems like billions of experience points
or gold pieces.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
The restore() function displayed a status message via wprintw() instead
of using the msg() functions. If the inventory was then viewed before
a call to msg(), msgw would obscure the first lines of the inventory
list.
There are surely more bugs related to messages.
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
File locations can be customized via './configure'. 'make install'
does not work yet. Options for wizard mode and load checks may not do
what is intended.
Fun fact: there's an enlightening epigraph in the introduction to the
autoconf manual.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
In both games, command() loops and calls the action function twice for
each command: once to schedule it by setting player.t_action and
player.t_no_move, and again, to actually do it, once player.t_no_move
has been reduced to 0. Each loop decremented count, so repeated
commands were only repeated half the number of times the player typed.
count is now decremented only when ch has been set to the repeated
command.
Keypad 5 is now equivalent to the '.' key.
XRogue does not include md_readchar() and its ability to work around
deficiencies in the terminfo entry. So the key will not be recognized
in screen/tmux or anywhere else without the kb2 capability. Adding
md_readchar() would be more complex than it was for Super-Rogue, since
XRogue already does KEY_* interpretation in command().
The 'askme' option is on in some games and off in others, probably due
to authorial preference. I am going to be consistent and turn it on in
all of them.
Advanced Rogue 5 and 7, and XRogue, now open the scorefile and logfile
at startup and then drop any set[ug]id privileges if the savedir is not
being used.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.