John "Elwin" Edwards
d5b4cb5de0
Implement another control sequence.
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CSI c queries terminal attributes.
2014-01-25 22:10:01 -08:00
John "Elwin" Edwards
668f6d246d
Check that the ttyrec stream has an fd before passing it to fstat.
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The stream might not have an fd, presumably if the open isn't complete.
Calling fstat then causes crashes.
2014-01-06 09:11:35 -05:00
John "Elwin" Edwards
bc69ffcd64
Remove ptyhelper.c because the pty module has replaced it.
2014-01-01 14:13:10 -05:00
John "Elwin" Edwards
2708beece7
Add a README though it's still incomplete.
2014-01-01 14:11:40 -05:00
John "Elwin" Edwards
d1ed2c911a
Use SVG for the bell icon instead of PNG.
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Browsers that support WebSockets tend to support SVG too. This also
removes the need to install Inkscape to convert the file to PNG.
2013-10-31 20:44:35 -07:00
John "Elwin" Edwards
cf4fd96592
RLGWebD: game binaries have moved to /usr/bin.
2013-10-28 22:11:14 -07:00
John "Elwin" Edwards
29edae364e
sqlickrypt: add support for salted SHA-512 passwords, and fix NULL bug.
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Passwords will now be securely encrypted with random salt. Also avoid
storing NULL in the database, because that makes dgamelaunch segfault.
2013-10-20 21:19:13 -07:00
John "Elwin" Edwards
b760c1d444
RLGWebD: inprogress dirs have moved
2013-10-20 19:26:39 -07:00
John "Elwin" Edwards
49640d131e
RLGWebD: use NODE_PATH to find modules.
2013-08-14 08:04:36 -07:00
John "Elwin" Edwards
d7df88f3cf
WebTTY: use WebSockets when possible.
2013-07-22 07:51:53 -07:00
John "Elwin" Edwards
fabaea6849
Replace the daemon module with posix.
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The daemon module doesn't include chroot() anymore, so a replacement
is needed. Detaching a daemon keeps getting harder to do in Node, so
some setup has been moved into a shell script.
2013-07-20 12:23:53 -07:00
John "Elwin" Edwards
95fddfb788
termemu.js: handle some tmux-produced control sequences.
2013-07-18 10:43:41 -07:00
John "Elwin" Edwards
5b85a979e0
webtty: don't hardcode paths.
2013-07-18 10:36:58 -07:00
John "Elwin" Edwards
e0b1aa3668
Added tag beta6 for changeset e4f27a093d1e
2012-09-12 17:34:27 -07:00
John "Elwin" Edwards
b73bb2de18
Bump the version number.
2012-09-12 17:33:27 -07:00
John "Elwin" Edwards
ae626f11a9
Update the documentation.
2012-09-12 17:31:21 -07:00
John "Elwin" Edwards
b343678129
Options-related UI improvements.
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Hide as-yet-unnecessary elements on the options page, and link the
home and options pages from each other.
2012-09-12 16:03:09 -07:00
John "Elwin" Edwards
363c88f00f
Logins don't time out anymore.
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No more login timestamps either.
2012-09-12 15:48:41 -07:00
John "Elwin" Edwards
75db6d0f73
Options page: improve some CSS.
2012-08-29 15:31:13 -07:00
John "Elwin" Edwards
a1f56007d0
Options page: handle not being logged in.
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The options page now displays whether or not the user is logged in.
2012-08-29 07:55:26 -07:00
John "Elwin" Edwards
eb2e44e13e
Make the options page functional.
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The options page now uses the /uinfo interface to change e-mail and
password values.
2012-08-28 17:38:25 -07:00
John "Elwin" Edwards
0f71a90f8b
Initial layout of the options page.
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Now that login keys persist, the options can be put on a separate
page. An as-yet nonfunctional layout for options.html has been added.
2012-08-27 21:28:10 -07:00
John "Elwin" Edwards
16e66858c0
RLG-Web client: store login key in DOM Storage.
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Keep the login key in sessionStorage. This lets the user navigate
away and return without needing to log in again.
2012-08-27 13:43:12 -07:00
John "Elwin" Edwards
47cc4d29b6
RLG-Web server: allow changing e-mail and password.
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Logged-in users can change their e-mail addresses and passwords with a
POST to the /uinfo interface.
2012-08-26 19:04:57 -07:00
John "Elwin" Edwards
48b5b5d32a
Improve the /uinfo interface.
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Change the URL scheme to /uinfo/<property>?key=<key> because that makes
more sense.
2012-08-25 19:33:31 -07:00
John "Elwin" Edwards
81e772545a
Add a user information interface at /uinfo.
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User information can be retrieved at /uinfo?key=<login key>&<prop>.
The only property currently retrievable is email; eventually these will
also be settable via POST.
2012-08-13 09:07:28 -07:00
John "Elwin" Edwards
acae714a6b
sqlickrypt: fix typo in database filename.
2012-08-13 08:53:46 -07:00
John "Elwin" Edwards
1bb3671a58
Improve the probability of detecting numpad 5.
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Firefox now, in some circumstances, thinks numpad 5 is the clear key,
with keycode 12. This makes it detectable.
2012-08-12 08:22:55 -07:00
John "Elwin" Edwards
51978efd4e
Correct the clear sequence for srogue.
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rlgwebd sets TERM to xterm-256color, which uses CSI H CSI 2J to clear
the screen. The description of srogue had been CSI H CSI J, which is
the sequence for screen.
2012-08-11 21:30:12 -07:00
John "Elwin" Edwards
e4ce0b48a3
Add support for Advanced Rogue 5.
2012-08-11 19:48:25 -07:00
John "Elwin" Edwards
85708c5810
sqlickrypt: add setpw command.
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Allow changing a user's password.
2012-07-28 07:49:33 -07:00
John "Elwin" Edwards
f1c5196829
rlgterm.js: display the game's proper name when starting.
2012-07-23 09:32:46 -07:00
John "Elwin" Edwards
931bc5cb87
sqlickrypt: add getmail and setmail commands.
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Add the ability to retrieve and alter users' e-mail addresses, and
clean up some of the code too.
2012-07-18 17:00:05 -07:00
John "Elwin" Edwards
55f7c3e7de
Fix WebSocket support checking.
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Check for window.WebSocket instead of WebSocket.
2012-07-16 14:52:04 -07:00
John "Elwin" Edwards
59f3a10220
Added tag beta5 for changeset 86c1b79cf662
2012-07-16 10:28:55 -07:00
John "Elwin" Edwards
078bcbb836
Call this beta5.
...
Increment the version number and update some documentation.
2012-07-16 10:28:49 -07:00
John "Elwin" Edwards
2f37cf2d94
RLG-Web server: update timestamps for WebSocket games.
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The login timestamps will now be refreshed when games are started via
WebSockets or stopped.
2012-07-16 10:09:57 -07:00
John "Elwin" Edwards
f7f56fedae
RLG-Web: improvements to choices and status messaging.
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Server-side, have gamemux 'end' events include the name and game, so
they can be sent to WebSockets connected to /status. This means a
WebSocket client only needs to update its choice list when it gets a
begin or end message with its own username. So it only needs to check
/pstatus/<name> at those times and can stop polling.
2012-07-16 08:23:51 -07:00
John "Elwin" Edwards
a0be18657b
Replace taking over games with forced saves.
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Instead of reusing the id, just SIGHUP the game process. This works
whether it is using polling, WebSockets, or dgamelaunch.
2012-07-15 22:33:44 -07:00
John "Elwin" Edwards
a847191450
RLG-Web: fix lockfile mixup.
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Put the terminal dimensions into the lockfile in the proper order.
2012-07-15 21:03:36 -07:00
John "Elwin" Edwards
854519a7bd
RLG-Web: improve taking over sessions.
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WebSocket sessions should not be taken over, and polling sessions are
not yet convertible to WebSockets. Eventually the current method of
taking over via Player#reset() should be replaced with autosaving the
game, which will always work.
2012-07-15 20:30:33 -07:00
John "Elwin" Edwards
3abb05683e
RLG-Web client: add playing through WebSockets.
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Add client-side support for WebSocket play.
2012-07-15 18:18:53 -07:00
John "Elwin" Edwards
d11eb5e22a
RLG-Web server: add playing through WebSockets.
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Games can be played with a WebSocket connection to
/play/<game>?key=<loginkey>&w=<cols>&h=<rows>
2012-07-15 09:04:39 -07:00
John "Elwin" Edwards
185ea6a9ef
RLG-Web client: determine the host for WebSocket connections.
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Construct the URLs for WebSocket connections using window.location.host
instead of hardcoding them.
2012-07-14 10:11:13 -07:00
John "Elwin" Edwards
1ef1b16014
RLG-Web client: use WebSockets for game lists.
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Use the WebSocket connection to /status to create the list of current
games.
2012-07-14 09:46:26 -07:00
John "Elwin" Edwards
bec02aea9e
RLG-Web server: send status events over WebSockets.
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A WebSocket connection to /status will be sent periodic listings, along
with notifications of the beginning and end of games.
2012-07-13 22:26:20 -07:00
John "Elwin" Edwards
4174840c3e
RLG-Web server: refactor statusmsg() to work with WebSockets.
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Separate the game-listing and http-responding components of statusmsg()
so the listing function can be reused for WebSockets.
2012-07-13 09:17:05 -07:00
John "Elwin" Edwards
031bc239f8
RLG-Web server: code cleanup.
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Delete some TermSession code left over from the first attempt at
Websockets. Also don't bother logging the disconnection of watchers
after the game has ended.
2012-07-13 08:52:17 -07:00
John "Elwin" Edwards
f4c4f5e0f1
RLG-Web: Complete the WebSocket watcher.
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Watching via WebSockets now takes into account terminal size, player
name, etc.
2012-07-13 08:39:39 -07:00
John "Elwin" Edwards
aee00a29d5
RLG-Web: begin converting to WebSockets.
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Use WebSockets for watching, if the browser supports it. Functionality
is not complete yet.
2012-07-12 22:16:15 -07:00