Commit graph

9 commits

Author SHA1 Message Date
John "Elwin" Edwards
6aa43076d0 rogue4: delete a duplicate variable definition. 2020-08-15 20:27:06 -04:00
John "Elwin" Edwards
7d459d7d36 Fix an assortment of compiler warnings.
A few potential bugs were removed in the process.  Much code cleanup
remains to be done.
2019-11-22 21:18:27 -05:00
John "Elwin" Edwards
c661fd79d4 Use C stdio functions for score files and save files.
Switching from Unix file descriptor operations to C standard FILE*
functions will reduce portability problems.
2017-09-15 19:57:54 -04:00
John "Elwin" Edwards
ca1c442db2 Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing
amount of damage each time they hit.  If they miss, you still suffer
the same number of HP.  This worked by keeping a counter and printing
new damage strings into monsters[5].m_stats.s_dmg, which is the
"prototype" of that particular monster.

Each individual monster has its own damage string.  Apparently these
were once char *, pointing to the same string as the prototype.  When
the s_dmg member was changed to be an internal char array, changing the
prototype's damage string no longer had any effect on actual monsters.

As a result, flytraps did no damage on a hit, or only one point in V5.
The mechanism for doing damage on a miss continued to work.

This has been fixed by overwriting the individual monster's damage
string instead of the prototype's.  It is now no longer necessary to
reset the damage string when the flytrap is killed.  The method for
resetting it when the hero teleports away had to be modified.  Comments
referencing the long-unused xstr have been removed.
2016-05-01 19:39:56 -04:00
John "Elwin" Edwards
67ec840c3c Don't truncate player name in savefile name or log message.
The player name is stored in whoami[], which is length 80 in most games
(1024 in rogue5).  Only the first 10 chars were used to create
file_name, because that buffer is the same length.  Increasing the size
of file_name to 256 permits using all of whoami.

The name is also no longer truncated to 20 chars when writing the log.

All games should now be able to handle 79-character names without
collisions.  Anything more would break save compatibility.
2014-03-23 21:27:14 -07:00
John "Elwin" Edwards
4bc7038945 rogue4: add logging all games 2009-11-26 03:02:13 +00:00
John "Elwin" Edwards
437daf6c31 rogue4: ask about unidentified objects by default 2009-10-31 15:18:51 +00:00
John "Elwin" Edwards
18a08fce7e rogue4: add -n option and system savedir 2009-10-31 01:51:52 +00:00
John "Elwin" Edwards
9f62c197cc Import Rogue 5.2 from the Roguelike Restoration Project (r1490) 2009-10-24 16:52:52 +00:00