Mercurial > hg > early-roguelike
annotate srogue/main.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 0250220d8cdd |
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rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <time.h> |
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21 #include <fcntl.h> |
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22 #include <stdio.h> |
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23 #include <limits.h> |
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24 #include <errno.h> |
36
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25 #include <sys/stat.h> |
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26 #include "rogue.h" |
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27 |
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28 #ifdef ATT |
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29 #include <time.h> |
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30 #endif |
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31 |
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32 #ifdef BSD |
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33 #include <sys/time.h> |
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34 #endif |
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35 |
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36 #include "rogue.ext" |
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37 |
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38 char *roguehome(void); |
173
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39 void open_records(void); |
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40 |
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41 extern FILE *scoreboard; |
173
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42 extern FILE *logfile; |
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43 |
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44 int |
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45 main(int argc, char *argv[], char *envp[]) |
36
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46 { |
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47 register char *env; |
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48 register struct linked_list *item; |
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49 register struct object *obj; |
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50 char alldone; |
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51 int wpt; |
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52 char *getpass(), *xcrypt(), *strrchr(); |
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53 char *homedir = roguehome(); |
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54 |
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55 md_init(); |
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56 |
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57 if (homedir == NULL) |
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58 homedir = ""; |
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59 |
120
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60 playuid = md_getuid(); |
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61 playgid = md_getgid(); |
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62 |
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63 /* check for print-score option */ |
37 | 64 #ifdef SCOREFILE |
65 strncpy(scorefile, SCOREFILE, LINLEN); | |
66 scorefile[LINLEN - 1] = '\0'; | |
67 #else | |
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68 |
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69 strncpy(scorefile, homedir, LINLEN-11); |
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70 if (scorefile[LINLEN-12] != '\0') |
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71 scorefile[0] = '\0'; |
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72 |
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73 if (*scorefile) |
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74 strcat(scorefile,"/"); |
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75 strcat(scorefile, "srogue.scr"); |
37 | 76 #endif |
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77 open_records(); |
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78 |
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79 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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80 { |
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81 showtop(0); |
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82 exit(0); |
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83 } |
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84 |
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85 #ifdef WIZARD |
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86 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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87 { |
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88 wizard = TRUE; |
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89 argv++; |
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90 argc--; |
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91 } |
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92 |
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93 /* Check to see if he is a wizard */ |
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94 |
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95 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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96 { |
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97 if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) |
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98 { |
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99 wizard = TRUE; |
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100 argv++; |
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101 argc--; |
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102 } |
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103 } |
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104 #endif |
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105 |
37 | 106 #ifdef SAVEDIR |
107 if (argc >= 3 && !strcmp(argv[1], "-n")) { | |
108 strncpy(whoami, argv[2], LINLEN); | |
109 whoami[LINLEN - 1] = '\0'; | |
110 use_savedir = TRUE; | |
112
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111 if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, |
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112 playuid, whoami) >= 256) { |
37 | 113 /* Just in case it doesn't fit */ |
114 strcpy(file_name, "srogue.save"); | |
115 use_savedir = FALSE; | |
116 } | |
117 } | |
118 #endif | |
119 | |
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120 if (!use_savedir) |
174 | 121 md_normaluser(); |
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122 |
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123 /* get home and options from environment */ |
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124 |
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125 if ((env = getenv("HOME")) != NULL) |
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126 strcpy(home, env); |
119 | 127 else { |
128 strncpy(home, md_gethomedir(), LINLEN); | |
129 if (home[LINLEN-1] != '\0') | |
130 home[0] = '\0'; | |
131 } | |
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132 |
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133 if (strcmp(home,"/") == 0) |
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134 home[0] = '\0'; |
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135 |
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136 if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) |
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137 strcat(home, "/"); |
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138 |
37 | 139 if (!use_savedir) { |
140 strcpy(file_name, home); | |
141 strcat(file_name, "srogue.sav"); | |
142 } | |
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143 |
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144 if ((env = getenv("ROGUEOPTS")) != NULL) |
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145 parse_opts(env); |
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146 |
37 | 147 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
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148 { |
119 | 149 strucpy(whoami, md_getusername(), strlen(md_getusername())); |
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150 } |
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151 |
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152 if (env == NULL || fruit[0] == '\0') |
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153 strcpy(fruit, "juicy-fruit"); |
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154 |
37 | 155 if (use_savedir) |
156 { | |
157 /* restore() won't return if the restore succeeded. If | |
158 * file_name doesn't exist, it will return TRUE. In that | |
159 * case, start a new game. */ | |
160 if (!restore(file_name, envp)) | |
161 exit(1); | |
162 } | |
163 else if (argc == 2) | |
36
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164 if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ |
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165 exit(1); |
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166 |
37 | 167 /* START NEW GAME */ |
168 | |
36
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169 dnum = (wizard && getenv("SEED") != NULL ? |
252
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170 atoi(getenv("SEED")) : md_random_seed()); |
36
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171 |
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172 if(wizard) |
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173 printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); |
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174 else |
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175 printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); |
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176 |
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177 fflush(stdout); |
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178 seed = dnum; |
121
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179 md_srandom(seed); /* init rnd number gen */ |
36
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180 |
119 | 181 md_onsignal_exit(); /* just in case */ |
36
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182 |
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183 init_everything(); |
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184 |
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185 #ifdef __INTERIX |
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186 setenv("TERM","interix"); |
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187 #endif |
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188 |
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189 initscr(); /* Start up cursor package */ |
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190 |
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191 if (strcmp(termname(),"dumb") == 0) |
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192 { |
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193 endwin(); |
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194 printf("ERROR in terminal parameters.\n"); |
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195 printf("Check TERM in environment.\n"); |
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196 byebye(1); |
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197 } |
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198 |
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199 if (LINES < 24 || COLS < 80) { |
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200 endwin(); |
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201 printf("ERROR: screen size too small\n"); |
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202 byebye(1); |
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203 } |
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204 |
285
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205 if ((*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) |
36
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206 { |
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207 echo(); |
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208 mvaddstr(23,2,"Rogue's Name? "); |
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209 wgetnstr(stdscr,whoami,MAXSTR); |
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210 noecho(); |
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211 } |
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212 |
285
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213 if (*whoami == '\0') |
36
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214 strcpy(whoami,"Rodney"); |
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215 |
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216 setup(); |
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217 |
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218 /* Set up windows */ |
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219 |
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220 cw = newwin(0, 0, 0, 0); |
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221 mw = newwin(0, 0, 0, 0); |
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222 hw = newwin(0, 0, 0, 0); |
86 | 223 keypad(cw, 1); |
36
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224 waswizard = wizard; |
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225 |
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226 /* Draw current level */ |
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227 |
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228 new_level(NORMLEV); |
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229 |
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230 /* Start up daemons and fuses */ |
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231 |
107 | 232 start_daemon(status, TRUE, BEFORE); |
233 start_daemon(runners, TRUE, AFTER); | |
39 | 234 /* |
235 * These daemons have been moved to AFTER because BEFORE daemons | |
236 * get called every command, even invalid ones. Hopefully this | |
237 * won't break anything. | |
238 */ | |
107 | 239 start_daemon(doctor, TRUE, AFTER); |
240 start_daemon(stomach, TRUE, AFTER); | |
36
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241 fuse(swander, TRUE, WANDERTIME); |
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242 |
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243 /* Give the rogue his weaponry */ |
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244 |
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245 do { |
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246 wpt = pick_one(w_magic); |
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247 switch (wpt) |
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248 { |
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249 case MACE: case SWORD: case TWOSWORD: |
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250 case SPEAR: case TRIDENT: case SPETUM: |
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251 case BARDICHE: case PIKE: case BASWORD: |
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252 case HALBERD: |
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253 alldone = TRUE; |
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254 otherwise: |
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255 alldone = FALSE; |
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256 } |
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257 } while(!alldone); |
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258 |
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259 item = new_thing(FALSE, WEAPON, wpt); |
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260 obj = OBJPTR(item); |
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261 obj->o_hplus = rnd(3); |
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262 obj->o_dplus = rnd(3); |
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263 obj->o_flags = ISKNOW; |
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264 add_pack(item, TRUE); |
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265 cur_weapon = obj; |
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266 |
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267 /* Now a bow */ |
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268 |
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269 item = new_thing(FALSE, WEAPON, BOW); |
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270 obj = OBJPTR(item); |
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271 obj->o_hplus = rnd(3); |
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272 obj->o_dplus = rnd(3); |
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273 obj->o_flags = ISKNOW; |
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274 add_pack(item, TRUE); |
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275 |
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276 /* Now some arrows */ |
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277 |
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278 item = new_thing(FALSE, WEAPON, ARROW); |
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279 obj = OBJPTR(item); |
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280 obj->o_count = 25 + rnd(15); |
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281 obj->o_hplus = rnd(2); |
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282 obj->o_dplus = rnd(2); |
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283 obj->o_flags = ISKNOW; |
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284 add_pack(item, TRUE); |
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285 |
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286 /* And his suit of armor */ |
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287 |
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288 wpt = pick_one(a_magic); |
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289 item = new_thing(FALSE, ARMOR, wpt); |
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290 obj = OBJPTR(item); |
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291 obj->o_flags = ISKNOW; |
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292 obj->o_ac = armors[wpt].a_class - rnd(4); |
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293 cur_armor = obj; |
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294 add_pack(item, TRUE); |
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295 |
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296 /* Give him some food */ |
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297 |
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298 item = new_thing(FALSE, FOOD, 0); |
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299 add_pack(item, TRUE); |
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300 |
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301 playit(); |
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302 } |
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303 |
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304 |
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305 /* |
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306 * endit: |
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307 * Exit the program abnormally. |
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308 */ |
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309 void |
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310 endit(int a) |
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311 { |
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312 fatal("Ok, if you want to exit that badly, I'll have to allow it"); |
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313 } |
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314 |
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315 /* |
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316 * fatal: |
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317 * Exit the program, printing a message. |
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318 */ |
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319 |
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320 void |
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321 fatal(char *s) |
36
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322 { |
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323 clear(); |
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324 refresh(); |
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325 endwin(); |
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326 fprintf(stderr,"%s\n\r",s); |
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327 fflush(stderr); |
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328 byebye(2); |
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329 } |
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330 |
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331 /* |
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332 * byebye: |
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333 * Exit here and reset the users terminal parameters |
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334 * to the way they were when he started |
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335 */ |
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336 |
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337 void |
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338 byebye(int how) |
36
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339 { |
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340 if (!isendwin()) |
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341 endwin(); |
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342 |
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343 exit(how); /* exit like flag says */ |
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344 } |
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345 |
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346 |
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347 /* |
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348 * rnd: |
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349 * Pick a very random number. |
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350 */ |
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351 int |
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352 rnd(int range) |
36
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353 { |
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|
354 reg int wh; |
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355 |
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356 if (range == 0) |
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357 wh = 0; |
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358 else { |
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359 wh = md_random() % range; |
36
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360 wh &= 0x7FFFFFFF; |
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361 } |
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362 return wh; |
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|
363 } |
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364 |
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365 /* |
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366 * roll: |
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367 * roll a number of dice |
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368 */ |
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369 int |
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370 roll(int number, int sides) |
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371 { |
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372 reg int dtotal = 0; |
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373 |
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374 while(number-- > 0) |
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375 dtotal += rnd(sides)+1; |
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376 return dtotal; |
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377 } |
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378 |
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379 |
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380 /* |
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381 ** setup: Setup signal catching functions |
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382 */ |
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383 void |
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384 setup(void) |
36
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385 { |
119 | 386 md_onsignal_autosave(); |
36
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387 |
42 | 388 nonl(); |
36
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389 cbreak(); |
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|
390 noecho(); |
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|
391 } |
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|
392 |
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|
393 /* |
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394 ** playit: The main loop of the program. Loop until the game is over, |
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395 ** refreshing things and looking at the proper times. |
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396 */ |
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397 |
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398 void |
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399 playit(void) |
36
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400 { |
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|
401 reg char *opts; |
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|
402 |
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403 /* parse environment declaration of options */ |
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|
404 |
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405 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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406 parse_opts(opts); |
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|
407 |
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408 player.t_oldpos = hero; |
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409 oldrp = roomin(&hero); |
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|
410 nochange = FALSE; |
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|
411 while (playing) |
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412 command(); /* Command execution */ |
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|
413 endit(0); |
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|
414 } |
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|
415 |
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|
416 |
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|
417 /* |
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418 ** author: See if a user is an author of the program |
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419 */ |
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420 bool |
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|
421 author(void) |
36
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|
422 { |
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|
423 switch (playuid) { |
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|
424 case 100: |
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|
425 case 0: |
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|
426 return TRUE; |
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|
427 default: |
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428 return FALSE; |
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|
429 } |
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|
430 } |
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|
431 |
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432 int |
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433 directory_exists(char *dirname) |
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|
434 { |
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435 struct stat sb; |
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|
436 |
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437 if (stat(dirname, &sb) == 0) /* path exists */ |
189
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438 return ((sb.st_mode & S_IFMT) == S_IFDIR); |
36
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|
439 |
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|
440 return(0); |
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|
441 } |
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|
442 |
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|
443 char * |
217
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444 roguehome(void) |
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445 { |
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446 static char path[LINLEN+16]; |
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447 char *end,*home; |
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448 |
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449 if ( (home = getenv("ROGUEHOME")) != NULL) |
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450 { |
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451 if (*home) |
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452 { |
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453 /* LINLEN - 11 is all that will fit into scorefile */ |
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454 strncpy(path, home, LINLEN - 11); |
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455 if (path[LINLEN - 12] == '\0') |
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456 { |
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457 end = &path[strlen(path)-1]; |
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458 while( (end >= path) && ((*end == '/') || (*end == '\\'))) |
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459 *end-- = '\0'; |
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460 |
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461 if (directory_exists(path)) |
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462 return(path); |
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463 } |
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464 /* Otherwise home was truncated and should be ignored */ |
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465 } |
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466 } |
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467 |
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468 if (directory_exists("/var/games/roguelike")) |
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469 return("/var/games/roguelike"); |
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470 if (directory_exists("/var/lib/roguelike")) |
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471 return("/var/lib/roguelike"); |
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472 if (directory_exists("/var/roguelike")) |
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473 return("/var/roguelike"); |
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474 if (directory_exists("/usr/games/lib")) |
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475 return("/usr/games/lib"); |
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476 if (directory_exists("/games/roguelik")) |
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477 return("/games/roguelik"); |
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478 |
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479 return(NULL); |
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480 } |
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481 |
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482 void |
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483 open_records(void) |
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484 { |
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485 if (scoreboard == NULL) |
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486 scoreboard = fopen(scorefile, "r+"); |
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487 if (scoreboard == NULL && errno == ENOENT) { |
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488 scoreboard = fopen(scorefile, "w+"); |
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489 } |
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490 #ifdef LOGFILE |
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491 if (logfile == NULL) |
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492 logfile = fopen(LOGFILE, "a"); |
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493 #endif |
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494 } |
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495 |