Mercurial > hg > early-roguelike
annotate srogue/main.c @ 279:d3968e9cb98d
Use C stdio functions for score files and save files.
Switching from Unix file descriptor operations to C standard FILE*
functions will reduce portability problems.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 19:57:54 -0400 |
parents | 3d4252fa2ed3 |
children | 17005af49963 |
rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
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20 #include <time.h> |
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21 #include <fcntl.h> |
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22 #include <stdio.h> |
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23 #include <limits.h> |
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24 #include <errno.h> |
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25 #include <sys/stat.h> |
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26 #include "rogue.h" |
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27 |
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28 #ifdef ATT |
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29 #include <time.h> |
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30 #endif |
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31 |
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32 #ifdef BSD |
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33 #include <sys/time.h> |
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34 #endif |
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35 |
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36 #include "rogue.ext" |
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37 |
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38 char *roguehome(void); |
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39 void open_records(void); |
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40 |
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41 extern FILE *scoreboard; |
173
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42 extern FILE *logfile; |
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43 |
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44 int |
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45 main(int argc, char *argv[], char *envp[]) |
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46 { |
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47 register char *env; |
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48 register struct linked_list *item; |
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49 register struct object *obj; |
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50 char alldone, wpt; |
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51 char *getpass(), *xcrypt(), *strrchr(); |
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52 char *homedir = roguehome(); |
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53 |
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54 md_init(); |
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55 |
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56 if (homedir == NULL) |
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57 homedir = ""; |
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58 |
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59 playuid = md_getuid(); |
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60 playgid = md_getgid(); |
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61 |
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62 /* check for print-score option */ |
37 | 63 #ifdef SCOREFILE |
64 strncpy(scorefile, SCOREFILE, LINLEN); | |
65 scorefile[LINLEN - 1] = '\0'; | |
66 #else | |
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67 |
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68 strncpy(scorefile, homedir, LINLEN-11); |
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69 if (scorefile[LINLEN-12] != '\0') |
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70 scorefile[0] = '\0'; |
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71 |
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72 if (*scorefile) |
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73 strcat(scorefile,"/"); |
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74 strcat(scorefile, "srogue.scr"); |
37 | 75 #endif |
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76 open_records(); |
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77 |
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78 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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79 { |
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80 showtop(0); |
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81 exit(0); |
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82 } |
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83 |
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84 #ifdef WIZARD |
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85 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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86 { |
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87 wizard = TRUE; |
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88 argv++; |
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89 argc--; |
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90 } |
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91 |
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92 /* Check to see if he is a wizard */ |
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93 |
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94 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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95 { |
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96 if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) |
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97 { |
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98 wizard = TRUE; |
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99 argv++; |
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100 argc--; |
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101 } |
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102 } |
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103 #endif |
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104 |
37 | 105 #ifdef SAVEDIR |
106 if (argc >= 3 && !strcmp(argv[1], "-n")) { | |
107 strncpy(whoami, argv[2], LINLEN); | |
108 whoami[LINLEN - 1] = '\0'; | |
109 use_savedir = TRUE; | |
112
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110 if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, |
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111 playuid, whoami) >= 256) { |
37 | 112 /* Just in case it doesn't fit */ |
113 strcpy(file_name, "srogue.save"); | |
114 use_savedir = FALSE; | |
115 } | |
116 } | |
117 #endif | |
118 | |
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119 if (!use_savedir) |
174 | 120 md_normaluser(); |
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121 |
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122 /* get home and options from environment */ |
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123 |
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124 if ((env = getenv("HOME")) != NULL) |
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125 strcpy(home, env); |
119 | 126 else { |
127 strncpy(home, md_gethomedir(), LINLEN); | |
128 if (home[LINLEN-1] != '\0') | |
129 home[0] = '\0'; | |
130 } | |
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131 |
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132 if (strcmp(home,"/") == 0) |
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133 home[0] = '\0'; |
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134 |
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135 if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) |
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136 strcat(home, "/"); |
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137 |
37 | 138 if (!use_savedir) { |
139 strcpy(file_name, home); | |
140 strcat(file_name, "srogue.sav"); | |
141 } | |
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142 |
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143 if ((env = getenv("ROGUEOPTS")) != NULL) |
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144 parse_opts(env); |
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145 |
37 | 146 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
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147 { |
119 | 148 strucpy(whoami, md_getusername(), strlen(md_getusername())); |
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149 } |
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150 |
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151 if (env == NULL || fruit[0] == '\0') |
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152 strcpy(fruit, "juicy-fruit"); |
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153 |
37 | 154 if (use_savedir) |
155 { | |
156 /* restore() won't return if the restore succeeded. If | |
157 * file_name doesn't exist, it will return TRUE. In that | |
158 * case, start a new game. */ | |
159 if (!restore(file_name, envp)) | |
160 exit(1); | |
161 } | |
162 else if (argc == 2) | |
36
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163 if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ |
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164 exit(1); |
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165 |
37 | 166 /* START NEW GAME */ |
167 | |
36
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168 dnum = (wizard && getenv("SEED") != NULL ? |
252
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226
diff
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169 atoi(getenv("SEED")) : md_random_seed()); |
36
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170 |
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171 if(wizard) |
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172 printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); |
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173 else |
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174 printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); |
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175 |
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176 fflush(stdout); |
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177 seed = dnum; |
121
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120
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178 md_srandom(seed); /* init rnd number gen */ |
36
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179 |
119 | 180 md_onsignal_exit(); /* just in case */ |
36
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181 |
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182 init_everything(); |
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183 |
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184 #ifdef __INTERIX |
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185 setenv("TERM","interix"); |
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186 #endif |
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187 |
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188 initscr(); /* Start up cursor package */ |
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189 |
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190 if (strcmp(termname(),"dumb") == 0) |
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191 { |
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192 endwin(); |
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193 printf("ERROR in terminal parameters.\n"); |
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194 printf("Check TERM in environment.\n"); |
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195 byebye(1); |
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196 } |
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197 |
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198 if (LINES < 24 || COLS < 80) { |
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199 endwin(); |
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200 printf("ERROR: screen size too small\n"); |
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201 byebye(1); |
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202 } |
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203 |
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204 if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) |
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205 { |
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206 echo(); |
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207 mvaddstr(23,2,"Rogue's Name? "); |
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208 wgetnstr(stdscr,whoami,MAXSTR); |
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209 noecho(); |
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210 } |
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211 |
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212 if ((whoami == NULL) || (*whoami == '\0')) |
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213 strcpy(whoami,"Rodney"); |
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214 |
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215 setup(); |
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216 |
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217 /* Set up windows */ |
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218 |
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219 cw = newwin(0, 0, 0, 0); |
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220 mw = newwin(0, 0, 0, 0); |
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221 hw = newwin(0, 0, 0, 0); |
86 | 222 keypad(cw, 1); |
36
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223 waswizard = wizard; |
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224 |
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225 /* Draw current level */ |
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226 |
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227 new_level(NORMLEV); |
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228 |
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229 /* Start up daemons and fuses */ |
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230 |
107 | 231 start_daemon(status, TRUE, BEFORE); |
232 start_daemon(runners, TRUE, AFTER); | |
39 | 233 /* |
234 * These daemons have been moved to AFTER because BEFORE daemons | |
235 * get called every command, even invalid ones. Hopefully this | |
236 * won't break anything. | |
237 */ | |
107 | 238 start_daemon(doctor, TRUE, AFTER); |
239 start_daemon(stomach, TRUE, AFTER); | |
36
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240 fuse(swander, TRUE, WANDERTIME); |
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241 |
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242 /* Give the rogue his weaponry */ |
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243 |
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244 do { |
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245 wpt = pick_one(w_magic); |
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246 switch (wpt) |
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247 { |
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248 case MACE: case SWORD: case TWOSWORD: |
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249 case SPEAR: case TRIDENT: case SPETUM: |
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250 case BARDICHE: case PIKE: case BASWORD: |
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251 case HALBERD: |
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252 alldone = TRUE; |
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253 otherwise: |
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254 alldone = FALSE; |
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255 } |
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256 } while(!alldone); |
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257 |
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258 item = new_thing(FALSE, WEAPON, wpt); |
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259 obj = OBJPTR(item); |
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260 obj->o_hplus = rnd(3); |
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261 obj->o_dplus = rnd(3); |
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262 obj->o_flags = ISKNOW; |
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263 add_pack(item, TRUE); |
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264 cur_weapon = obj; |
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265 |
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266 /* Now a bow */ |
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267 |
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268 item = new_thing(FALSE, WEAPON, BOW); |
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269 obj = OBJPTR(item); |
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270 obj->o_hplus = rnd(3); |
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271 obj->o_dplus = rnd(3); |
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272 obj->o_flags = ISKNOW; |
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273 add_pack(item, TRUE); |
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274 |
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275 /* Now some arrows */ |
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276 |
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277 item = new_thing(FALSE, WEAPON, ARROW); |
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278 obj = OBJPTR(item); |
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279 obj->o_count = 25 + rnd(15); |
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280 obj->o_hplus = rnd(2); |
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281 obj->o_dplus = rnd(2); |
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282 obj->o_flags = ISKNOW; |
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283 add_pack(item, TRUE); |
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284 |
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285 /* And his suit of armor */ |
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286 |
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287 wpt = pick_one(a_magic); |
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288 item = new_thing(FALSE, ARMOR, wpt); |
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289 obj = OBJPTR(item); |
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290 obj->o_flags = ISKNOW; |
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291 obj->o_ac = armors[wpt].a_class - rnd(4); |
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292 cur_armor = obj; |
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293 add_pack(item, TRUE); |
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294 |
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295 /* Give him some food */ |
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296 |
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297 item = new_thing(FALSE, FOOD, 0); |
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298 add_pack(item, TRUE); |
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299 |
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300 playit(); |
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301 } |
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302 |
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303 |
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304 /* |
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305 * endit: |
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306 * Exit the program abnormally. |
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307 */ |
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308 void |
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309 endit(int a) |
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310 { |
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311 fatal("Ok, if you want to exit that badly, I'll have to allow it"); |
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312 } |
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313 |
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314 /* |
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315 * fatal: |
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316 * Exit the program, printing a message. |
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317 */ |
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318 |
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319 void |
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320 fatal(char *s) |
36
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321 { |
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322 clear(); |
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323 refresh(); |
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324 endwin(); |
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325 fprintf(stderr,"%s\n\r",s); |
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326 fflush(stderr); |
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327 byebye(2); |
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328 } |
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329 |
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330 /* |
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331 * byebye: |
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332 * Exit here and reset the users terminal parameters |
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333 * to the way they were when he started |
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334 */ |
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335 |
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336 void |
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337 byebye(int how) |
36
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338 { |
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339 if (!isendwin()) |
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340 endwin(); |
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341 |
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342 exit(how); /* exit like flag says */ |
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343 } |
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344 |
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345 |
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346 /* |
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347 * rnd: |
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348 * Pick a very random number. |
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349 */ |
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350 int |
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351 rnd(int range) |
36
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352 { |
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353 reg int wh; |
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354 |
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355 if (range == 0) |
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356 wh = 0; |
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357 else { |
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358 wh = md_random() % range; |
36
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359 wh &= 0x7FFFFFFF; |
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360 } |
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361 return wh; |
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362 } |
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363 |
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364 /* |
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365 * roll: |
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366 * roll a number of dice |
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367 */ |
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368 int |
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369 roll(int number, int sides) |
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370 { |
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371 reg int dtotal = 0; |
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372 |
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373 while(number-- > 0) |
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374 dtotal += rnd(sides)+1; |
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375 return dtotal; |
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376 } |
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377 |
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378 |
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379 /* |
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380 ** setup: Setup signal catching functions |
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381 */ |
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382 void |
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383 setup(void) |
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384 { |
119 | 385 md_onsignal_autosave(); |
36
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386 |
42 | 387 nonl(); |
36
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388 cbreak(); |
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|
389 noecho(); |
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|
390 } |
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|
391 |
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392 /* |
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393 ** playit: The main loop of the program. Loop until the game is over, |
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394 ** refreshing things and looking at the proper times. |
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395 */ |
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396 |
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397 void |
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398 playit(void) |
36
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399 { |
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400 reg char *opts; |
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|
401 |
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402 /* parse environment declaration of options */ |
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|
403 |
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404 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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405 parse_opts(opts); |
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|
406 |
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407 player.t_oldpos = hero; |
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408 oldrp = roomin(&hero); |
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|
409 nochange = FALSE; |
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|
410 while (playing) |
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411 command(); /* Command execution */ |
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|
412 endit(0); |
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|
413 } |
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|
414 |
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|
415 |
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|
416 /* |
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417 ** author: See if a user is an author of the program |
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418 */ |
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419 bool |
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|
420 author(void) |
36
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421 { |
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|
422 switch (playuid) { |
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|
423 case 100: |
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|
424 case 0: |
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|
425 return TRUE; |
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|
426 default: |
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|
427 return FALSE; |
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|
428 } |
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|
429 } |
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|
430 |
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431 int |
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432 directory_exists(char *dirname) |
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|
433 { |
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434 struct stat sb; |
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|
435 |
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436 if (stat(dirname, &sb) == 0) /* path exists */ |
189
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437 return ((sb.st_mode & S_IFMT) == S_IFDIR); |
36
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|
438 |
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|
439 return(0); |
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|
440 } |
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|
441 |
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|
442 char * |
217
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|
443 roguehome(void) |
36
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444 { |
176
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445 static char path[LINLEN+16]; |
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446 char *end,*home; |
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447 |
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448 if ( (home = getenv("ROGUEHOME")) != NULL) |
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449 { |
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450 if (*home) |
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451 { |
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452 /* LINLEN - 11 is all that will fit into scorefile */ |
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453 strncpy(path, home, LINLEN - 11); |
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454 if (path[LINLEN - 12] == '\0') |
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455 { |
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456 end = &path[strlen(path)-1]; |
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457 while( (end >= path) && ((*end == '/') || (*end == '\\'))) |
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458 *end-- = '\0'; |
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459 |
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460 if (directory_exists(path)) |
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461 return(path); |
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462 } |
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463 /* Otherwise home was truncated and should be ignored */ |
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464 } |
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465 } |
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466 |
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467 if (directory_exists("/var/games/roguelike")) |
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468 return("/var/games/roguelike"); |
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469 if (directory_exists("/var/lib/roguelike")) |
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470 return("/var/lib/roguelike"); |
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471 if (directory_exists("/var/roguelike")) |
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472 return("/var/roguelike"); |
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473 if (directory_exists("/usr/games/lib")) |
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474 return("/usr/games/lib"); |
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475 if (directory_exists("/games/roguelik")) |
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476 return("/games/roguelik"); |
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477 |
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478 return(NULL); |
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479 } |
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480 |
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481 void |
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482 open_records(void) |
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483 { |
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484 if (scoreboard == NULL) |
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485 scoreboard = fopen(scorefile, "r+"); |
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486 if (scoreboard == NULL && errno == ENOENT) { |
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487 scoreboard = fopen(scorefile, "w+"); |
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488 } |
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489 #ifdef LOGFILE |
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490 if (logfile == NULL) |
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491 logfile = fopen(LOGFILE, "a"); |
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492 #endif |
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493 } |
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494 |