Autoconf was failing to detect install-sh at the top level and needed
some explicit directions. It also wants config.guess and config.sub to
be provided too.
A few other macros have also been updated.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
Some code for determining the score file location assumed that PATH_MAX
would be less than 1024, which cannot be guaranteed.
Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file
name enlarged. UltraRogue never called the functions, so the code has
been deleted instead.
There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
The function wrapped the standard putchar(), doing nothing beside
discarding the return value. That could cause problems with tputs(),
which expects an int to be returned.
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
A for loop had no braces around its body, which was a single if-else
statement. In Advanced Rogue 5, another statement had been added,
accidentally removing the if-else from the loop. This could have
resulted in an out-of-bounds access to the options array.
In the other games, the added braces are only for clarity.
The new function md_random_seed() has replaced time() + getpid() and
similar methods. Putting everything in mdport.c slightly reduces the
warnings and workarounds.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
A custom autoconf macro searched for the curses library, and provided an
option to use ncurses instead of a (presumably deficient) curses
implementation. Unfortunately, some of the Makefiles ignored the
search's results.
Now that this is fixed, building against pdcurses should be easier too.
process.h is now included in the proper place for compiling with MSVC.
md_sleep() has been removed. If it were used anywhere, it could have
been fixed by replacing _sleep() with Sleep().
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
Advanced Rogue 5 and 7, and XRogue, now open the scorefile and logfile
at startup and then drop any set[ug]id privileges if the savedir is not
being used.